Add missing return in EventListeners
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41e169df08
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6221631dab
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@ -65,6 +65,9 @@ public class PlayerListener extends EventListener {
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
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public void onSignChange(SignChangeEvent event) {
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public void onSignChange(SignChangeEvent event) {
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if(!this.isRegistered)
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return;
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Block block = event.getBlock();
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Block block = event.getBlock();
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if (!(block.getState() instanceof Sign)) return;
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if (!(block.getState() instanceof Sign)) return;
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@ -77,6 +80,9 @@ public class PlayerListener extends EventListener {
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
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public void onShopCreation(SignChangeEvent event) {
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public void onShopCreation(SignChangeEvent event) {
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if(!this.isRegistered)
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return;
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Block b = event.getBlock();
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Block b = event.getBlock();
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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if (!(b.getState() instanceof Sign))
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if (!(b.getState() instanceof Sign))
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@ -24,7 +24,8 @@ public class ShopListener extends EventListener {
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@EventHandler(ignoreCancelled = true)
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@EventHandler(ignoreCancelled = true)
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public void onEntityExplosion(EntityExplodeEvent event) {
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public void onEntityExplosion(EntityExplodeEvent event) {
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if(!this.isRegistered) return;
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if(!this.isRegistered)
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return;
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// This might be heavy when tnt is chained, would it be better to expand the unbreakable block api in galaxy and use that?
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// This might be heavy when tnt is chained, would it be better to expand the unbreakable block api in galaxy and use that?
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// No need for slow bukkit events eating up cpu and memory
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// No need for slow bukkit events eating up cpu and memory
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Iterator<Block> blockIterator = event.blockList().iterator();
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Iterator<Block> blockIterator = event.blockList().iterator();
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@ -32,6 +32,9 @@ public class TransactionListener extends EventListener {
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@EventHandler(ignoreCancelled = true)
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@EventHandler(ignoreCancelled = true)
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public void onShopSignClick(PlayerInteractEvent event) {
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public void onShopSignClick(PlayerInteractEvent event) {
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if(!this.isRegistered)
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return;
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if (event.getHand() == EquipmentSlot.OFF_HAND) {
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if (event.getHand() == EquipmentSlot.OFF_HAND) {
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return;
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return;
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}
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}
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