From 858162165f245f80b38e71566e5152e01a4930c0 Mon Sep 17 00:00:00 2001 From: Len <40720638+destro174@users.noreply.github.com> Date: Thu, 1 Sep 2022 10:43:22 +0200 Subject: [PATCH] Add ShopBalance to the player when shop is broken. --- .../java/com/alttd/playershops/listener/ShopListener.java | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/main/java/com/alttd/playershops/listener/ShopListener.java b/src/main/java/com/alttd/playershops/listener/ShopListener.java index 53d6aa2..5afed11 100644 --- a/src/main/java/com/alttd/playershops/listener/ShopListener.java +++ b/src/main/java/com/alttd/playershops/listener/ShopListener.java @@ -4,6 +4,7 @@ import com.alttd.playershops.PlayerShops; import com.alttd.playershops.config.MessageConfig; import com.alttd.playershops.handler.ShopHandler; import com.alttd.playershops.shop.PlayerShop; +import com.alttd.playershops.utils.EconomyUtils; import com.destroystokyo.paper.MaterialSetTag; import org.bukkit.Location; import org.bukkit.Material; @@ -141,6 +142,9 @@ public class ShopListener extends EventListener { return; } + // currently goes to breaking player, but this should go to owning player at one point + EconomyUtils.addFunds(player, shop.getBalance()); + shopHandler.removeShop(shop); }