Use EventPriority.HIGHEST for shopinteraction
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@ -19,6 +19,7 @@ import org.bukkit.Tag;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.EquipmentSlot;
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@ -36,7 +37,7 @@ public class TransactionListener extends EventListener {
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this.register(this.plugin);
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this.register(this.plugin);
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}
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}
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@EventHandler(ignoreCancelled = true)
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onShopSignClick(PlayerInteractEvent event) {
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public void onShopSignClick(PlayerInteractEvent event) {
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if(!this.isRegistered)
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if(!this.isRegistered)
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return;
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return;
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