Use EventPriority.HIGHEST for shopinteraction

This commit is contained in:
Len 2023-06-27 16:32:57 +02:00
parent 584224577a
commit fa2d5689fb

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@ -19,6 +19,7 @@ import org.bukkit.Tag;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.Action; import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent; import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.EquipmentSlot; import org.bukkit.inventory.EquipmentSlot;
@ -36,7 +37,7 @@ public class TransactionListener extends EventListener {
this.register(this.plugin); this.register(this.plugin);
} }
@EventHandler(ignoreCancelled = true) @EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onShopSignClick(PlayerInteractEvent event) { public void onShopSignClick(PlayerInteractEvent event) {
if(!this.isRegistered) if(!this.isRegistered)
return; return;