From df875406e1265538bf80670ac3fc6f4e9fbee4d3 Mon Sep 17 00:00:00 2001 From: Teriuihi Date: Fri, 28 Jun 2024 23:23:50 +0200 Subject: [PATCH] Add distance check to TeleportEvent In addition to checking if a player is on a vehicle, the update now also checks if the distance between the player's current location and the teleport destination is more than 5 blocks. If that's the case, the teleportation is cancelled. --- .../com/alttd/playerutils/event_listeners/TeleportEvent.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/main/java/com/alttd/playerutils/event_listeners/TeleportEvent.java b/src/main/java/com/alttd/playerutils/event_listeners/TeleportEvent.java index c671b3c..f8a7749 100644 --- a/src/main/java/com/alttd/playerutils/event_listeners/TeleportEvent.java +++ b/src/main/java/com/alttd/playerutils/event_listeners/TeleportEvent.java @@ -18,6 +18,8 @@ public class TeleportEvent implements Listener { Player player = event.getPlayer(); if (player.getVehicle() == null) return; + if (event.getTo().distance(event.getFrom()) < 5) + return; event.setCancelled(true); player.sendRichMessage("Teleporting was cancelled. You can not be sitting, or mounted while teleporting."); }