diff --git a/src/main/java/com/alttd/GUI/windows/BuyGUI.java b/src/main/java/com/alttd/GUI/windows/BuyGUI.java index 10aeddb..3669b54 100644 --- a/src/main/java/com/alttd/GUI/windows/BuyGUI.java +++ b/src/main/java/com/alttd/GUI/windows/BuyGUI.java @@ -8,6 +8,7 @@ import com.alttd.util.Utilities; import net.kyori.adventure.text.minimessage.MiniMessage; import net.kyori.adventure.text.minimessage.Template; import org.bukkit.Material; +import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.meta.ItemMeta; @@ -27,11 +28,20 @@ public class BuyGUI extends GUIMerchant { addItem(itemStack, getPriceItem(money), null, - player -> player.sendMessage(MiniMessage.get().parse("Hi! you bought: " + itemStack.getAmount() + " " + itemStack.getType().name() + " for " + money + ".")) + player -> buy(player, itemStack.getType(), itemStack.getAmount(), money) ); } } + private void buy(Player player, Material material, int amount, double price) + { + player.sendMessage(MiniMessage.get().parse( + "Hi! you bought: " + amount + + " " + material.name() + + " for " + price + + ".")); + } + private ItemStack getPriceItem(double price) { if (price < 0) return nameItem(new ItemStack(Material.BARRIER), -1); else if (price <= 10) return nameItem(new ItemStack(Material.IRON_INGOT), price); diff --git a/src/main/java/com/alttd/GUI/windows/SellGUI.java b/src/main/java/com/alttd/GUI/windows/SellGUI.java index ec7aa11..3aafda9 100644 --- a/src/main/java/com/alttd/GUI/windows/SellGUI.java +++ b/src/main/java/com/alttd/GUI/windows/SellGUI.java @@ -8,6 +8,7 @@ import com.alttd.util.Utilities; import net.kyori.adventure.text.minimessage.MiniMessage; import net.kyori.adventure.text.minimessage.Template; import org.bukkit.Material; +import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.meta.ItemMeta; @@ -27,11 +28,20 @@ public class SellGUI extends GUIMerchant { addItem(itemStack, getPriceItem(money), null, - player -> player.sendMessage(MiniMessage.get().parse("Hi! you sold: " + itemStack.getAmount() + " " + itemStack.getType().name() + " for " + money + ".")) + player -> sell(player, itemStack.getType(), itemStack.getAmount(), money) ); } } + private void sell(Player player, Material material, int amount, double price) + { + player.sendMessage(MiniMessage.get().parse( + "Hi! you sold: " + amount + + " " + material.name() + + " for " + price + + ".")); + } + private ItemStack getPriceItem(double price) { if (price < 0) return nameItem(new ItemStack(Material.BARRIER), -1); else if (price <= 10) return nameItem(new ItemStack(Material.IRON_INGOT), price);