VillagerShopUI/src/main/java/com/alttd/objects/Price.java

86 lines
3.3 KiB
Java

package com.alttd.objects;
import com.alttd.config.WorthConfig;
import com.alttd.util.Utilities;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public final class Price {
private final double price;
private final int points;
private static final double[] xMult = {Integer.MIN_VALUE, -10000, -6000, -4000, -2000, -500, 500, 2000, 4000, 6000, 10000, Integer.MAX_VALUE};
private static final double[] yMultBuy = {0.5, 0.5, 0.67, 0.8, 0.9, 1, 1.5, 2.5, 5, 10, 100};
private static final double[] yMultSell = {0.01, 0.1, 0.2, 0.4, 0.67, 1, 1.1, 1.25, 1.5, 2, 2};
public Price(double price, Material material) {
this.price = price;
switch (material) {
case NETHER_STAR -> {
this.points = (int) (this.price / 2);
}
default -> this.points = (int) (Math.floor(price / WorthConfig.POINT_MOD) + 1);
}
}
public static Price addPrice(Price one, Price two, Material material) {
return (new Price(Utilities.round(one.getPrice(1) + two.getPrice(1), 2), material));
}
public static double getCurrentMultiplier(int points, boolean buy) {
for (int i = 1; i < xMult.length; i++) {
if (points <= xMult[i])
return buy ? yMultBuy[i - 1] : yMultSell[i - 1];
}
return 0;
}
public double getPrice(int multiplier) {
return (Utilities.round(price * multiplier, 2));
}
public double calculatePriceThing(int oldPoints, int transPts, boolean buying, int itemPts) {
double finalPrice = 0; //Initialize final price
int segment = 1; //Start segment at one
int high = oldPoints + transPts; //Will be the highest point value
if (oldPoints > high) //If high is not the highest point value, swap it with oldPoints so it is
{
int temp = oldPoints;
oldPoints = high;
high = temp;
}
while (oldPoints > xMult[segment] && segment < xMult.length - 1) { //Calculate the start segment (first value smaller than lower)
segment++;
}
for (int i = segment; i < xMult.length && high > xMult[i - 1]; i++)
finalPrice += getPricePerInterval(oldPoints, high, i, buying, itemPts);
return Utilities.round(finalPrice, 2);
}
private double getPricePerInterval(int start_points, int end_points, int segment, boolean buying, int itemPts) {
double bottom = xMult[segment - 1];
double top = xMult[segment];
double priceMult = buying ? yMultBuy[segment - 1] : yMultSell[segment - 1];
double pricePerPoint = price / itemPts;
if (start_points <= bottom && end_points <= top)// +_---+---
return (end_points - bottom) * pricePerPoint * priceMult;
else if (start_points <= bottom && end_points >= top) // +_---_+
return (top - bottom) * pricePerPoint * priceMult;
else if (start_points >= bottom && end_points <= top) // _--+--+--_
return (end_points - start_points) * pricePerPoint * priceMult;
else if (start_points >= bottom && end_points >= top) // _--+--_+
return (top - start_points) * pricePerPoint * priceMult;
else
return 0;
}
public int getPoints() {
return (points);
}
}