Update OnPlayerOnlineStatus to assign a class to a joining player
The constructor of OnPlayerOnlineStatus was updated to include WorldBorderApi, and its functionality now integrates FighterCreator for enhanced player handling. This change ensures proper application of a class and world border logic during player teleport and initialization.
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@ -89,7 +89,7 @@ public class Main extends JavaPlugin {
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pluginManager.registerEvents(new FlagTryCaptureEvent(flag), this);
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pluginManager.registerEvents(new OnPlayerDeath(gameManager, worldBorderApi, this, flag), this);
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pluginManager.registerEvents(new InventoryItemInteractionEvent(), this);
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pluginManager.registerEvents(new OnPlayerOnlineStatus(gameManager, flag), this);
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pluginManager.registerEvents(new OnPlayerOnlineStatus(gameManager, flag, worldBorderApi), this);
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pluginManager.registerEvents(new GUIListener(), this);
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}
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@ -5,8 +5,10 @@ import com.alttd.ctf.database.DiscordUserMapper;
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import com.alttd.ctf.flag.Flag;
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import com.alttd.ctf.game.GameManager;
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import com.alttd.ctf.game.GamePhase;
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import com.alttd.ctf.game_class.creation.FighterCreator;
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import com.alttd.ctf.team.Team;
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import com.alttd.ctf.team.TeamPlayer;
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import com.github.yannicklamprecht.worldborder.api.WorldBorderApi;
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import lombok.extern.slf4j.Slf4j;
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import org.apache.ibatis.exceptions.PersistenceException;
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import org.bukkit.attribute.Attribute;
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@ -26,10 +28,12 @@ public class OnPlayerOnlineStatus implements Listener {
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private final GameManager gameManager;
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private final Flag flag;
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private final WorldBorderApi worldBorderApi;
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public OnPlayerOnlineStatus(GameManager gameManager, Flag flag) {
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public OnPlayerOnlineStatus(GameManager gameManager, Flag flag, WorldBorderApi worldBorderApi) {
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this.gameManager = gameManager;
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this.flag = flag;
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this.worldBorderApi = worldBorderApi;
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}
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@EventHandler
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@ -61,7 +65,8 @@ public class OnPlayerOnlineStatus implements Listener {
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} else {
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teamPlayer = optionalTeamPlayer.get();
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}
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player.teleportAsync(teamPlayer.getTeam().getSpawnLocation());
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FighterCreator.createFighter(teamPlayer.getTeam().getColor())
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.apply(teamPlayer, worldBorderApi, gamePhase, true);
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}
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private void resetPlayer(Player player) {
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