Send death message with respawn timer on player death
Players now receive a formatted message indicating their death and the respawn time remaining. This enhances feedback and improves the overall player experience.
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@ -9,6 +9,7 @@ import com.alttd.ctf.team.TeamPlayer;
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import com.github.yannicklamprecht.worldborder.api.WorldBorderApi;
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import lombok.extern.slf4j.Slf4j;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.minimessage.tag.resolver.Placeholder;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@ -60,6 +61,9 @@ public class OnPlayerDeath implements Listener {
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}
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TeamPlayer teamPlayer = optionalTeamPlayer.get();
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event.setRespawnLocation(player.getWorld().getSpawnLocation());
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player.sendRichMessage("<red>You died</red><nl><green>You will respawn in <seconds> seconds.</green>",
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Placeholder.component("nl", Component.newline()),
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Placeholder.parsed("seconds", String.valueOf(GameConfig.RESPAWN.TIME)));
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Bukkit.getScheduler().runTaskLater(main, () -> teamPlayer.getGameClass().apply(teamPlayer, worldBorderApi, gamePhase.get(), true), GameConfig.RESPAWN.TIME * 20L);//10 x 20 ticks aka 10 seconds
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}
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