From 6ae2563d169e9903728d14757b263d63d68fc92e Mon Sep 17 00:00:00 2001 From: Teriuihi Date: Sun, 9 Feb 2025 21:57:27 +0100 Subject: [PATCH] Set death message to empty Component on player death. Replaced `null` with `Component.empty()` for the death message to comply with updated API standards and improve code clarity. --- src/main/java/com/alttd/ctf/events/OnPlayerDeath.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/main/java/com/alttd/ctf/events/OnPlayerDeath.java b/src/main/java/com/alttd/ctf/events/OnPlayerDeath.java index ea07a89..d240a95 100644 --- a/src/main/java/com/alttd/ctf/events/OnPlayerDeath.java +++ b/src/main/java/com/alttd/ctf/events/OnPlayerDeath.java @@ -8,6 +8,7 @@ import com.alttd.ctf.game.GamePhase; import com.alttd.ctf.team.TeamPlayer; import com.github.yannicklamprecht.worldborder.api.WorldBorderApi; import lombok.extern.slf4j.Slf4j; +import net.kyori.adventure.text.Component; import org.bukkit.Bukkit; import org.bukkit.entity.Player; import org.bukkit.event.EventHandler; @@ -35,7 +36,7 @@ public class OnPlayerDeath implements Listener { if (gameManager.getGamePhase().isEmpty()) { return; } - event.deathMessage(null); + event.deathMessage(Component.empty()); event.setShouldDropExperience(false); Player player = event.getPlayer(); player.getInventory().clear();