Rename WINNING_SCORE to CAPTURE_SCORE in GameConfig.

Updated variable and configuration references to reflect the renaming of WINNING_SCORE to CAPTURE_SCORE for clarity and consistency. Adjusted related usage in Flag class to align with the new naming convention.
This commit is contained in:
Teriuihi 2025-02-09 22:01:12 +01:00
parent 8411db57a1
commit 7070165a94
2 changed files with 4 additions and 4 deletions

View File

@ -86,7 +86,7 @@ public class GameConfig extends AbstractConfig {
public static double y = 0;
public static double z = 0;
public static double CAPTURE_RADIUS = 5;
public static int WINNING_SCORE = 50;
public static int CAPTURE_SCORE = 50;
@SuppressWarnings("unused")
private static void load() {
@ -95,7 +95,7 @@ public class GameConfig extends AbstractConfig {
y = config.getDouble(prefix, "y", y);
z = config.getDouble(prefix, "z", z);
CAPTURE_RADIUS = config.getDouble(prefix, "capture-radius", CAPTURE_RADIUS);
WINNING_SCORE = config.getInt(prefix, "winning-score", WINNING_SCORE);
CAPTURE_SCORE = config.getInt(prefix, "capture-score", CAPTURE_SCORE);
}
}

View File

@ -188,7 +188,7 @@ public class Flag implements Runnable {
if (max.isEmpty()) {
return Optional.empty();
}
if (max.get().getValue() < GameConfig.FLAG.WINNING_SCORE) {
if (max.get().getValue() < GameConfig.FLAG.CAPTURE_SCORE) {
return Optional.empty();
}
return gameManager.getTeam(max.get().getKey());
@ -282,7 +282,7 @@ public class Flag implements Runnable {
bossBar.setTitle(String.format("Team %s is capturing the flag", PlainTextComponentSerializer.plainText().serialize(team.get().getName())));
lastWinningTeamId = highestKey;
}
bossBar.setProgress(Math.min(GameConfig.FLAG.WINNING_SCORE, teamFlagPointCount.get(highestKey)) / (double) GameConfig.FLAG.WINNING_SCORE);
bossBar.setProgress(Math.min(GameConfig.FLAG.CAPTURE_SCORE, teamFlagPointCount.get(highestKey)) / (double) GameConfig.FLAG.CAPTURE_SCORE);
bossBar.setVisible(teamFlagPointCount.get(highestKey) > 0);
}