Rename WINNING_SCORE to CAPTURE_SCORE in GameConfig.
Updated variable and configuration references to reflect the renaming of WINNING_SCORE to CAPTURE_SCORE for clarity and consistency. Adjusted related usage in Flag class to align with the new naming convention.
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@ -86,7 +86,7 @@ public class GameConfig extends AbstractConfig {
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public static double y = 0;
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public static double z = 0;
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public static double CAPTURE_RADIUS = 5;
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public static int WINNING_SCORE = 50;
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public static int CAPTURE_SCORE = 50;
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@SuppressWarnings("unused")
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private static void load() {
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@ -95,7 +95,7 @@ public class GameConfig extends AbstractConfig {
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y = config.getDouble(prefix, "y", y);
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z = config.getDouble(prefix, "z", z);
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CAPTURE_RADIUS = config.getDouble(prefix, "capture-radius", CAPTURE_RADIUS);
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WINNING_SCORE = config.getInt(prefix, "winning-score", WINNING_SCORE);
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CAPTURE_SCORE = config.getInt(prefix, "capture-score", CAPTURE_SCORE);
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}
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}
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@ -188,7 +188,7 @@ public class Flag implements Runnable {
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if (max.isEmpty()) {
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return Optional.empty();
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}
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if (max.get().getValue() < GameConfig.FLAG.WINNING_SCORE) {
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if (max.get().getValue() < GameConfig.FLAG.CAPTURE_SCORE) {
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return Optional.empty();
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}
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return gameManager.getTeam(max.get().getKey());
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@ -282,7 +282,7 @@ public class Flag implements Runnable {
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bossBar.setTitle(String.format("Team %s is capturing the flag", PlainTextComponentSerializer.plainText().serialize(team.get().getName())));
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lastWinningTeamId = highestKey;
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}
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bossBar.setProgress(Math.min(GameConfig.FLAG.WINNING_SCORE, teamFlagPointCount.get(highestKey)) / (double) GameConfig.FLAG.WINNING_SCORE);
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bossBar.setProgress(Math.min(GameConfig.FLAG.CAPTURE_SCORE, teamFlagPointCount.get(highestKey)) / (double) GameConfig.FLAG.CAPTURE_SCORE);
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bossBar.setVisible(teamFlagPointCount.get(highestKey) > 0);
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}
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