From 8386e773ce34d5ab6fa5360b3c9bda208df525c5 Mon Sep 17 00:00:00 2001 From: Teriuihi Date: Sun, 23 Feb 2025 00:34:43 +0100 Subject: [PATCH] Add glowing effect to flag carrier The flag carrier now receives a glowing effect to improve visibility and make them easier to track during gameplay. This change enhances player experience and adds a strategic element to capturing the flag. --- src/main/java/com/alttd/ctf/flag/Flag.java | 1 + 1 file changed, 1 insertion(+) diff --git a/src/main/java/com/alttd/ctf/flag/Flag.java b/src/main/java/com/alttd/ctf/flag/Flag.java index 13471d1..6e1257b 100644 --- a/src/main/java/com/alttd/ctf/flag/Flag.java +++ b/src/main/java/com/alttd/ctf/flag/Flag.java @@ -85,6 +85,7 @@ public class Flag implements Runnable { Bukkit.getScheduler().runTask(main, () -> flagLocation.getBlock().setType(Material.AIR)); flagCarrier = player; player.addPotionEffect(new PotionEffect(PotionEffectType.SLOWNESS, PotionEffect.INFINITE_DURATION, 0, false, false)); + player.addPotionEffect(new PotionEffect(PotionEffectType.GLOWING, PotionEffect.INFINITE_DURATION, 0, false, false)); notifyAboutCapture(); resetFlag(); }