Add Tank class and update Fighter tools in CTF game

Introduced a new Tank game class with specialized attributes and equipment, and added it to the class selection setup. Enhanced the Fighter class by introducing a healing potion tool to improve gameplay utility. These changes enhance gameplay diversity and team strategies.
This commit is contained in:
Teriuihi 2025-02-08 00:05:46 +01:00
parent 4aa6a0d512
commit 9eccb130e5
4 changed files with 82 additions and 3 deletions

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@ -5,6 +5,7 @@ import com.alttd.ctf.config.Messages;
import com.alttd.ctf.game.GameManager; import com.alttd.ctf.game.GameManager;
import com.alttd.ctf.game_class.GameClass; import com.alttd.ctf.game_class.GameClass;
import com.alttd.ctf.game_class.creation.FighterCreator; import com.alttd.ctf.game_class.creation.FighterCreator;
import com.alttd.ctf.game_class.creation.TankCreator;
import com.alttd.ctf.gui.ClassSelectionGUI; import com.alttd.ctf.gui.ClassSelectionGUI;
import com.alttd.ctf.team.TeamPlayer; import com.alttd.ctf.team.TeamPlayer;
import org.bukkit.command.CommandSender; import org.bukkit.command.CommandSender;
@ -25,6 +26,7 @@ public class SelectClass extends SubCommand {
this.gameClasses = new HashMap<>(); this.gameClasses = new HashMap<>();
gameManager.getTeams().forEach(team -> { gameManager.getTeams().forEach(team -> {
gameClasses.computeIfAbsent(team.getId(), teamId -> new ArrayList<>()).add(FighterCreator.createFighter(team.getColor())); gameClasses.computeIfAbsent(team.getId(), teamId -> new ArrayList<>()).add(FighterCreator.createFighter(team.getColor()));
gameClasses.computeIfAbsent(team.getId(), teamId -> new ArrayList<>()).add(TankCreator.createTank(team.getColor()));
}); });
} }

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@ -3,27 +3,40 @@ package com.alttd.ctf.game_class.creation;
import com.alttd.ctf.game_class.GameClass; import com.alttd.ctf.game_class.GameClass;
import com.alttd.ctf.game_class.implementations.Fighter; import com.alttd.ctf.game_class.implementations.Fighter;
import com.alttd.ctf.team.TeamColor; import com.alttd.ctf.team.TeamColor;
import lombok.extern.slf4j.Slf4j;
import net.kyori.adventure.text.minimessage.MiniMessage; import net.kyori.adventure.text.minimessage.MiniMessage;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta; import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.inventory.meta.PotionMeta;
import org.bukkit.potion.PotionType;
import java.util.List; import java.util.List;
@Slf4j
public class FighterCreator { public class FighterCreator {
private static final MiniMessage miniMessage = MiniMessage.miniMessage(); private static final MiniMessage miniMessage = MiniMessage.miniMessage();
public static GameClass createFighter(TeamColor teamColor) { public static GameClass createFighter(TeamColor teamColor) {
return new Fighter(getArmor(), getTools(), getDisplayItem(teamColor), 15, 3, 5); return new Fighter(getArmor(), getTools(teamColor), getDisplayItem(teamColor), 15, 3, 5);
} }
private static List<Material> getArmor() { private static List<Material> getArmor() {
return (List.of(Material.AIR, Material.AIR, Material.LEATHER_CHESTPLATE, Material.AIR)); return (List.of(Material.AIR, Material.AIR, Material.LEATHER_CHESTPLATE, Material.AIR));
} }
private static List<ItemStack> getTools() { private static List<ItemStack> getTools(TeamColor teamColor) {
return (List.of()); ItemStack healthPot = new ItemStack(Material.SPLASH_POTION);
if (!(healthPot.getItemMeta() instanceof PotionMeta potionMeta)) {
throw new IllegalStateException("No potion meta from a splash potion");
}
potionMeta.setBasePotionType(PotionType.STRONG_HEALING);
potionMeta.itemName(MiniMessage.miniMessage().deserialize(
String.format("<color:%s>Emergency AOE med kit</color>", teamColor.hex())));
healthPot.setItemMeta(potionMeta);
healthPot.setAmount(3);
return (List.of(healthPot));
} }
private static ItemStack getDisplayItem(TeamColor teamColor) { private static ItemStack getDisplayItem(TeamColor teamColor) {

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@ -0,0 +1,49 @@
package com.alttd.ctf.game_class.creation;
import com.alttd.ctf.game_class.GameClass;
import com.alttd.ctf.game_class.implementations.Fighter;
import com.alttd.ctf.team.TeamColor;
import lombok.extern.slf4j.Slf4j;
import net.kyori.adventure.text.minimessage.MiniMessage;
import org.bukkit.Material;
import org.bukkit.inventory.ItemFlag;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import java.util.List;
@Slf4j
public class TankCreator {
private static final MiniMessage miniMessage = MiniMessage.miniMessage();
public static GameClass createTank(TeamColor teamColor) {//TODO add ability to become temp invulnerable (with some particle effects mayb?)
return new Fighter(getArmor(), getTools(teamColor), getDisplayItem(teamColor), 30, 7, 4);
}
private static List<Material> getArmor() {
return (List.of(Material.CHAINMAIL_BOOTS, Material.CHAINMAIL_LEGGINGS, Material.LEATHER_CHESTPLATE, Material.CHAINMAIL_HELMET));
}
private static List<ItemStack> getTools(TeamColor teamColor) {
ItemStack shield = new ItemStack(Material.SHIELD);
ItemMeta itemMeta = shield.getItemMeta();
itemMeta.addItemFlags(ItemFlag.HIDE_UNBREAKABLE);
itemMeta.itemName(MiniMessage.miniMessage().deserialize(
String.format("<color:%s>Shield</color>", teamColor.hex())));
shield.setItemMeta(itemMeta);
return (List.of(shield));
}
private static ItemStack getDisplayItem(TeamColor teamColor) {
ItemStack itemStack = new ItemStack(Material.SHIELD);
ItemMeta itemMeta = itemStack.getItemMeta();
itemMeta.displayName(miniMessage.deserialize(String.format("<color:%s>Tank</color>", teamColor.hex())));
itemMeta.lore(List.of(
miniMessage.deserialize("<gold>The Tank is slow but has a lot of health</gold>"),
miniMessage.deserialize("<gold>They can protect themselves and their team with their shield.</gold>")
));
itemStack.setItemMeta(itemMeta);
return itemStack;
}
}

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@ -0,0 +1,15 @@
package com.alttd.ctf.game_class.implementations;
import com.alttd.ctf.game_class.GameClass;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import java.util.List;
public class Tank extends GameClass {
protected Tank(@NotNull List<Material> armor, @NotNull List<ItemStack> tools, @NotNull ItemStack displayItem, double health, int throwTickSpeed, int damage) {
super(armor, tools, displayItem, health, throwTickSpeed, damage);
}
}