Refactor flag reset logic for clarity and reuse.
Consolidated flag reset responsibilities into `resetFlagCarrier` and `resetAll` methods to improve code readability and maintainability. Replaced redundant flag reset operations with the new methods across the codebase. Updated `EndedPhase` to use `resetAll` for consistent behavior.
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@ -86,10 +86,7 @@ public class Flag implements Runnable {
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Placeholder.component("team", teamPlayer.getTeam().getName())
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)));
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flagCarrier = player;
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teamFlagPointCount.clear();
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winningTeam = null;
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lastWinningTeamId = -1;
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bossBar.setProgress(0);
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resetFlag();
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}
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public void spawnFlag() {
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@ -146,8 +143,7 @@ public class Flag implements Runnable {
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updateDisplay();
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} else {
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winningTeam = optionalTeam.get();
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bossBar.setVisible(false);
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bossBar.setProgress(0);
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resetFlag();
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//TODO stop capture and let ppl know they can now capture the flag
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}
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}
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@ -157,13 +153,11 @@ public class Flag implements Runnable {
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World world = center.getWorld();
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Location finalCenter = center.clone().add(0, 0.5, 0);
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Bukkit.getScheduler().runTask(main, () -> {
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// Top and Bottom (Z varies, X constant)
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for (double z = -size; z <= size; z += step) {
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world.spawnParticle(Particle.FLAME, finalCenter.getX() + size, finalCenter.getY(), finalCenter.getZ() + z, 1, 0, 0, 0, 0);
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world.spawnParticle(Particle.FLAME, finalCenter.getX() - size, finalCenter.getY(), finalCenter.getZ() + z, 1, 0, 0, 0, 0);
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}
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// Left and Right (X varies, Z constant)
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for (double x = -size; x <= size; x += step) {
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world.spawnParticle(Particle.FLAME, finalCenter.getX() + x, finalCenter.getY(), finalCenter.getZ() + size, 1, 0, 0, 0, 0);
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world.spawnParticle(Particle.FLAME, finalCenter.getX() + x, finalCenter.getY(), finalCenter.getZ() - size, 1, 0, 0, 0, 0);
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@ -184,8 +178,7 @@ public class Flag implements Runnable {
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private void checkFlagCarrier() {
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if (flagCarrier.isDead() || !flagCarrier.isOnline()) {
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flagCarrier = null;
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particleTrail.clear();
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resetFlagCarrier();
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spawnFlag();
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return;
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}
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@ -210,8 +203,7 @@ public class Flag implements Runnable {
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teamPlayer.getGameClass().setArmor(flagCarrier, teamPlayer);
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flagCarrier.getInventory().setItem(EquipmentSlot.HEAD, null);
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}
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flagCarrier = null;
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particleTrail.clear();
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resetFlagCarrier();
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}
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private void notifyAboutCapture() {
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@ -349,17 +341,25 @@ public class Flag implements Runnable {
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return winsByTeam;
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}
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public void reset() {
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public void resetFlagCarrier() {
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flagCarrier = null;
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winningTeam = null;
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particleTrail.clear();
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}
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public void resetFlag() {
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bossBar.setVisible(false);
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teamFlagPointCount.clear();
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bossBar.setProgress(0);
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winningTeam = null;
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flagCarrier = null;
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particleTrail.clear();
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wins.clear();
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lastWinningTeamId = -1;
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}
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public void resetAll() {
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resetFlagCarrier();
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resetFlag();
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wins.clear();
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}
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public void handleCarrierDeathOrDisconnect(Player player) {
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if (flagCarrier == null) {
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return;
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@ -367,8 +367,7 @@ public class Flag implements Runnable {
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if (!flagCarrier.getUniqueId().equals(player.getUniqueId())) {
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return;
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}
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flagCarrier = null;
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particleTrail.clear();
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resetFlagCarrier();
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spawnFlag();
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gameManager.getTeam(player.getUniqueId())
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.ifPresentOrElse(team -> Bukkit.broadcast(MiniMessage.miniMessage()
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@ -50,7 +50,7 @@ public class EndedPhase implements GamePhaseExecutor {
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maxHealthAttribute.setBaseValue(20);
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player.setHealth(20);
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});
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flag.reset();
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flag.resetAll();
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}).start();
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// TODO reset world (coreprotect) to prep for next round
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}
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@ -1,3 +1,3 @@
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#Tue Feb 11 21:46:26 CET 2025
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buildNumber=39
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#Tue Feb 11 22:04:16 CET 2025
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buildNumber=42
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version=0.1
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