Remove unnecessary logging in resetWorldBorder method
Removed a debug log statement in the resetWorldBorder method as it was redundant. This improves code cleanliness and avoids excessive log clutter during game phase transitions.
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@@ -44,7 +44,6 @@ public class TeamPlayer {
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public void resetWorldBorder(Player player, WorldBorderApi worldBorderApi, GamePhase gamePhase, Location worldBorderCenter) {
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public void resetWorldBorder(Player player, WorldBorderApi worldBorderApi, GamePhase gamePhase, Location worldBorderCenter) {
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double worldBorderSize = gamePhase.getWorldBorderSize();
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double worldBorderSize = gamePhase.getWorldBorderSize();
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log.info("Resetting world border to {} for {}", worldBorderSize, player.getName());
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if (worldBorderSize <= 0) {
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if (worldBorderSize <= 0) {
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worldBorderApi.resetWorldBorderToGlobal(player);
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worldBorderApi.resetWorldBorderToGlobal(player);
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return;
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return;
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