Implement knockback effect for players near captured flag
Added a feature to knock back nearby players when a flag is captured, creating space for the flag bearer.
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parent
436b462ffe
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@ -24,6 +24,7 @@ import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.util.Vector;
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import java.util.*;
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import java.util.*;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.CompletableFuture;
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@ -80,8 +81,14 @@ public class Flag implements Runnable {
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if (flagCarrier != null) {
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if (flagCarrier != null) {
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return;
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return;
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}
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}
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//TODO knockback enemies from flag location to create space for person who captured mayb short speed boost and heal?
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flagLocation.getNearbyPlayers(5).forEach(nearbyPlayer -> {
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//TODO add de-buffs and enable buffs for others?
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if (nearbyPlayer.getUniqueId().equals(player.getUniqueId())) {
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return;
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}
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Vector direction = nearbyPlayer.getLocation().toVector().subtract(flagLocation.toVector()).normalize();
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direction.setY(0.2);
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nearbyPlayer.setVelocity(direction.multiply(5));
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});
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player.getInventory().setItem(EquipmentSlot.HEAD, new ItemStack(teamPlayer.getTeam().getFlagMaterial()));
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player.getInventory().setItem(EquipmentSlot.HEAD, new ItemStack(teamPlayer.getTeam().getFlagMaterial()));
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Bukkit.getScheduler().runTask(main, () -> flagLocation.getBlock().setType(Material.AIR));
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Bukkit.getScheduler().runTask(main, () -> flagLocation.getBlock().setType(Material.AIR));
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flagCarrier = player;
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flagCarrier = player;
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@ -1,3 +1,3 @@
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#Fri Feb 28 23:59:35 CET 2025
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#Sat Mar 01 00:23:05 CET 2025
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buildNumber=83
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buildNumber=86
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version=0.1
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version=0.1
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