Remove unused variable in resetWorldBorder method
Deleted an unused `IWorldBorder` variable in the `resetWorldBorder` method to clean up the code. This change helps improve readability and eliminates unnecessary declarations.
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@@ -48,7 +48,6 @@ public class TeamPlayer {
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log.info("Resetting world border for {}", player.getName());
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log.info("Resetting world border for {}", player.getName());
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double worldBorderSize = gamePhase.getWorldBorderSize();
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double worldBorderSize = gamePhase.getWorldBorderSize();
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log.info("Resetting world border to {} for {}", worldBorderSize, player.getName());
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log.info("Resetting world border to {} for {}", worldBorderSize, player.getName());
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IWorldBorder worldBorder = worldBorderApi.getWorldBorder(player);
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if (worldBorderSize <= 0) {
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if (worldBorderSize <= 0) {
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log.info("Resetting world border to global for {}", player.getName());
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log.info("Resetting world border to global for {}", player.getName());
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worldBorderApi.resetWorldBorderToGlobal(player);
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worldBorderApi.resetWorldBorderToGlobal(player);
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