Update phase transition notifications with detailed timing

Introduced specific second-based notifications for better accuracy as a phase approaches. Added distinct messaging for the game ending phase to improve clarity for players. Simplified code by replacing hard-coded values with a predefined list of notification intervals.
This commit is contained in:
Teriuihi 2025-02-11 23:06:05 +01:00
parent 8b09e54106
commit c3b11995c7

View File

@ -13,6 +13,7 @@ import javax.annotation.Nullable;
import java.time.Duration; import java.time.Duration;
import java.time.Instant; import java.time.Instant;
import java.util.HashMap; import java.util.HashMap;
import java.util.List;
import java.util.concurrent.ScheduledExecutorService; import java.util.concurrent.ScheduledExecutorService;
@Slf4j @Slf4j
@ -66,7 +67,8 @@ public class RunningGame implements Runnable {
gameManager.getPhaseExecutor(phase).start(flag); gameManager.getPhaseExecutor(phase).start(flag);
} }
private void broadcastNextPhaseStartTime(GamePhase currentPhase, GamePhase nextPhase) {//TODO check how this works/what it should do private static final List<Integer> NOTIFY_SECONDS = List.of(45, 30, 15, 10, 5, 3, 2, 1);
private void broadcastNextPhaseStartTime(GamePhase currentPhase, GamePhase nextPhase) {
//Remaining time for this phase //Remaining time for this phase
Duration duration = phaseDurations.get(currentPhase).minus(Duration.between(phaseStartTime, Instant.now())); Duration duration = phaseDurations.get(currentPhase).minus(Duration.between(phaseStartTime, Instant.now()));
log.debug(duration.toString());//TODO remove debug log.debug(duration.toString());//TODO remove debug
@ -75,11 +77,21 @@ public class RunningGame implements Runnable {
return; return;
} }
lastMinuteBroadcast = (int) duration.toMinutes(); lastMinuteBroadcast = (int) duration.toMinutes();
if (nextPhase.equals(GamePhase.ENDED)) {
Bukkit.broadcast(MiniMessage.miniMessage().deserialize(
"<green>The game will end in <bold><red>" + duration.toMinutes() + "</red> minutes</bold></green>"));
return;
}
Bukkit.broadcast(MiniMessage.miniMessage().deserialize( Bukkit.broadcast(MiniMessage.miniMessage().deserialize(
"<green>The <phase> will start in <bold><red>" + duration.toMinutes() + "</red> minutes</bold></green>", "<green>The <phase> will start in <bold><red>" + duration.toMinutes() + "</red> minutes</bold></green>",
Placeholder.component("phase", nextPhase.getDisplayName()) Placeholder.component("phase", nextPhase.getDisplayName())
)); ));
} else if (duration.toMinutes() < 1 && duration.toSeconds() % 15 == 0) { } else if (duration.toMinutes() < 1 && NOTIFY_SECONDS.contains(duration.toSecondsPart())) {
if (nextPhase.equals(GamePhase.ENDED)) {
Bukkit.broadcast(MiniMessage.miniMessage().deserialize(
"<green>The game will end in <bold><red>" + duration.toSeconds() + "</red> seconds</bold></green>"));
return;
}
Bukkit.broadcast(MiniMessage.miniMessage().deserialize( Bukkit.broadcast(MiniMessage.miniMessage().deserialize(
"<green>The <phase> will start in <bold><red>" + duration.toSeconds() + "</red> seconds</bold></green>", "<green>The <phase> will start in <bold><red>" + duration.toSeconds() + "</red> seconds</bold></green>",
Placeholder.component("phase", nextPhase.getDisplayName()) Placeholder.component("phase", nextPhase.getDisplayName())