Introduced database connectivity and Discord role management via MyBatis and JDA. Enhanced `Team` functionality to support Discord roles and integrated player-Discord linking during server join. Updated Gradle build to include required dependencies.
Added WorldBorderAPI dependency to manage player boundaries dynamically during game phases. Updated game phases, respawn mechanics, and class selection to utilize the WorldBorderAPI. Reworked related components to improve boundary handling, ensuring consistent gameplay flow and preparation for future enhancements.
Introduced new flag-related mechanics and game phases including `CombatPhase`, `EndedPhase`, and relevant event handling for better gameplay management. Enhanced team and player functionalities while making incremental adjustments to improve overall code structure.
Introduced JSON-based configuration handling for teams using Jackson and validation utilities. Added commands for reloading configurations and creating teams with support for saving and loading team data. Refactored related classes to integrate with the new system.
Implemented the core structure for a Capture the Flag (CTF) plugin. This includes team management, game phases, player classes, command handling, and configuration support. The project is set up with Gradle for dependency management and provides placeholders for future feature expansion.