Created NPC types and created the config needed to load them
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package com.alttd.fishingevent.util;
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import org.bukkit.Material;
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import org.jetbrains.annotations.Nullable;
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public record NPCCreateData(Skin skin, String simpleId, String name, @Nullable Material mainHand, @Nullable Material offHand) {
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}
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package com.alttd.fishingevent.util;
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public record Skin(String texture, String signature) {
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}
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