Only notify player of points earned if they earned more than 0
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@ -68,12 +68,14 @@ public class SellWindow extends GUI {
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pointsManagement.addPoints(uuid, points);
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}
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}
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player.sendMiniMessage(Messages.GUI.EARNED_POINTS, TagResolver.resolver(
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Placeholder.parsed("earned_points", String.valueOf(pointsEarned)),
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Placeholder.parsed("total_points", String.valueOf(pointsManagement.getPoints(uuid)))));
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player.getInventory().addItem(itemsToMoveBack.toArray(ItemStack[]::new)).values()
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.forEach(item -> player.getWorld().dropItem(player.getLocation(), item).setOwner(uuid));
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player.updateInventory();
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if (pointsEarned > 0) {
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player.sendMiniMessage(Messages.GUI.EARNED_POINTS, TagResolver.resolver(
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Placeholder.parsed("earned_points", String.valueOf(pointsEarned)),
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Placeholder.parsed("total_points", String.valueOf(pointsManagement.getPoints(uuid)))));
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}
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}
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/**
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