Update inventory after adding items back

This commit is contained in:
Teriuihi 2023-09-22 02:36:56 +02:00
parent 7f547bff68
commit b79540e317

View File

@ -1,18 +1,15 @@
package com.alttd.fishingevent.gui.windows;
import com.alttd.fishingevent.FishingEvent;
import com.alttd.fishingevent.config.Config;
import com.alttd.fishingevent.config.Messages;
import com.alttd.fishingevent.gui.GUI;
import com.alttd.fishingevent.objects.EnchantmentData;
import com.alttd.fishingevent.objects.EnchantmentTrack;
import com.alttd.fishingevent.points.PointsManagement;
import com.alttd.fishingevent.util.Logger;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.minimessage.MiniMessage;
import org.bukkit.Material;
import org.bukkit.NamespacedKey;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.inventory.Inventory;
@ -136,6 +133,7 @@ public class UpgradeWindow extends GUI {
}
inventory.setItem(fishingRodSlot, fishingRod);
player.updateInventory();
}
private boolean updateEnchantment(ItemStack fishingRod, EnchantmentData enchantmentData, EnchantmentTrack enchantmentTrack, int newTrackLevel) {