Update inventory after adding items back
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@ -1,18 +1,15 @@
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package com.alttd.fishingevent.gui.windows;
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import com.alttd.fishingevent.FishingEvent;
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import com.alttd.fishingevent.config.Config;
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import com.alttd.fishingevent.config.Messages;
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import com.alttd.fishingevent.gui.GUI;
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import com.alttd.fishingevent.objects.EnchantmentData;
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import com.alttd.fishingevent.objects.EnchantmentTrack;
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import com.alttd.fishingevent.points.PointsManagement;
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import com.alttd.fishingevent.util.Logger;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.minimessage.MiniMessage;
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import org.bukkit.Material;
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import org.bukkit.NamespacedKey;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.inventory.Inventory;
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@ -136,6 +133,7 @@ public class UpgradeWindow extends GUI {
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}
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inventory.setItem(fishingRodSlot, fishingRod);
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player.updateInventory();
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}
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private boolean updateEnchantment(ItemStack fishingRod, EnchantmentData enchantmentData, EnchantmentTrack enchantmentTrack, int newTrackLevel) {
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