Add /hg stuck command for teleporting players to the nearest safe location with configurable cooldown and effects
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parent
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5
.idea/codeStyles/codeStyleConfig.xml
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5
.idea/codeStyles/codeStyleConfig.xml
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@ -0,0 +1,5 @@
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<component name="ProjectCodeStyleConfiguration">
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<state>
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
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</state>
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</component>
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10
TODO.md
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TODO.md
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@ -139,11 +139,11 @@ Track each registered player in one of these states:
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## 🧭 Commands
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## 🧭 Commands
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### `/hg stuck`
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### `/hg stuck`
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- [ ] Teleport player to the nearest safe grass block
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- [x] Teleport player to the nearest safe grass block
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- [ ] Require minimum height threshold to prevent abuse (configurable)
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- [x] Require minimum height threshold to prevent abuse (configurable)
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- [ ] Launch fireworks at the destination on use
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- [x] Launch fireworks at the destination on use
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- [ ] Configure firework count/type
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- [x] Configure firework count/type
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- [ ] Optional cooldown to prevent spam
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- [x] Optional cooldown to prevent spam
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### `/hg stats [player]`
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### `/hg stats [player]`
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- [ ] Show overall stats for the specified player (or self if no argument)
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- [ ] Show overall stats for the specified player (or self if no argument)
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@ -1,10 +1,7 @@
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package com.alttd.hunger_games.commands;
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package com.alttd.hunger_games.commands;
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import com.alttd.hunger_games.Main;
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import com.alttd.hunger_games.Main;
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import com.alttd.hunger_games.commands.subcommands.Register;
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import com.alttd.hunger_games.commands.subcommands.*;
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import com.alttd.hunger_games.commands.subcommands.Reload;
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import com.alttd.hunger_games.commands.subcommands.RoundState;
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import com.alttd.hunger_games.commands.subcommands.StartRound;
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import com.alttd.hunger_games.config.Messages;
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import com.alttd.hunger_games.config.Messages;
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import com.alttd.hunger_games.services.PlayerService;
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import com.alttd.hunger_games.services.PlayerService;
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import com.alttd.hunger_games.services.Round;
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import com.alttd.hunger_games.services.Round;
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@ -40,17 +37,22 @@ public class BaseCommand implements CommandExecutor, TabExecutor {
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new Reload(main),
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new Reload(main),
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new RoundState(roundService),
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new RoundState(roundService),
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new Register(playerService),
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new Register(playerService),
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new StartRound(round, roundService)
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new StartRound(round, roundService),
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new Stuck()
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));
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));
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}
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}
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@Override
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@Override
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public boolean onCommand(@NotNull CommandSender commandSender, @NotNull Command command, @NotNull String cmd, @NotNull String[] args) {
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public boolean onCommand(@NotNull CommandSender commandSender, @NotNull Command command, @NotNull String cmd, @NotNull String[] args) {
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if (args.length == 0) {
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if (args.length == 0) {
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commandSender.sendRichMessage(Messages.HELP.HELP_MESSAGE_WRAPPER.replaceAll("<commands>", subCommands.stream()
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commandSender.sendRichMessage(Messages.HELP.HELP_MESSAGE_WRAPPER.replaceAll("<commands>",
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.filter(subCommand -> commandSender.hasPermission(subCommand.getPermission()))
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subCommands.stream()
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.filter(subCommand -> commandSender.hasPermission(
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subCommand.getPermission()))
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.map(SubCommand::getHelpMessage)
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.map(SubCommand::getHelpMessage)
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.collect(Collectors.joining("\n"))));
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.collect(Collectors.joining(
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"\n"))
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));
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return true;
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return true;
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}
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}
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@ -60,7 +62,9 @@ public class BaseCommand implements CommandExecutor, TabExecutor {
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}
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}
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if (!commandSender.hasPermission(subCommand.getPermission())) {
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if (!commandSender.hasPermission(subCommand.getPermission())) {
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commandSender.sendRichMessage(Messages.GENERIC.NO_PERMISSION, Placeholder.parsed("permission", subCommand.getPermission()));
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commandSender.sendRichMessage(Messages.GENERIC.NO_PERMISSION,
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Placeholder.parsed("permission", subCommand.getPermission())
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);
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return true;
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return true;
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}
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}
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@ -0,0 +1,136 @@
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package com.alttd.hunger_games.commands.subcommands;
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import com.alttd.hunger_games.commands.SubCommand;
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import com.alttd.hunger_games.config.Config;
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import com.alttd.hunger_games.config.Messages;
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import net.kyori.adventure.text.minimessage.tag.resolver.Placeholder;
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import org.bukkit.Color;
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import org.bukkit.FireworkEffect;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Firework;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.meta.FireworkMeta;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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public class Stuck extends SubCommand {
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private final Map<UUID, Long> cooldowns = new HashMap<>();
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@Override
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public boolean onCommand(CommandSender commandSender, String[] args) {
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if (!(commandSender instanceof Player player)) {
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commandSender.sendRichMessage(Messages.GENERIC.PLAYER_ONLY);
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return true;
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}
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if (player.getLocation().getY() < Config.DESTINATION.STUCK_MIN_HEIGHT) {
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player.sendRichMessage(Messages.STUCK.TOO_LOW,
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Placeholder.parsed("height", String.valueOf(Config.DESTINATION.STUCK_MIN_HEIGHT)));
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return true;
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}
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if (isOnCooldown(player)) {
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long remaining = getRemainingCooldown(player);
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player.sendRichMessage(Messages.STUCK.ON_COOLDOWN,
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Placeholder.parsed("time", remaining + "s"));
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return true;
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}
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Location safeLocation = findSafeLocation(player.getLocation());
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if (safeLocation == null) {
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player.sendRichMessage(Messages.STUCK.NO_SAFE_LOCATION);
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return true;
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}
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player.teleport(safeLocation.add(0.5, 1, 0.5));
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spawnFireworks(player.getLocation());
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player.sendRichMessage(Messages.STUCK.TELEPORTED);
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cooldowns.put(player.getUniqueId(), System.currentTimeMillis());
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return true;
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}
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private boolean isOnCooldown(Player player) {
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if (!cooldowns.containsKey(player.getUniqueId())) {
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return false;
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}
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long lastUse = cooldowns.get(player.getUniqueId());
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return (System.currentTimeMillis() - lastUse) < (Config.DESTINATION.STUCK_COOLDOWN_SECONDS * 1000L);
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}
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private long getRemainingCooldown(Player player) {
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if (!cooldowns.containsKey(player.getUniqueId())) {
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return 0;
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}
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long lastUse = cooldowns.get(player.getUniqueId());
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long elapsed = (System.currentTimeMillis() - lastUse) / 1000;
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return Math.max(0, Config.DESTINATION.STUCK_COOLDOWN_SECONDS - elapsed);
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}
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private Location findSafeLocation(Location start) {
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int radius = 10;
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for (int r = 0; r <= radius; r++) {
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for (int x = -r; x <= r; x++) {
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for (int z = -r; z <= r; z++) {
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if (Math.abs(x) != r && Math.abs(z) != r) continue;
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Block block = start.clone().add(x, 0, z).getBlock();
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// Search up and down a bit from current Y
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for (int yOffset = -5; yOffset <= 5; yOffset++) {
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Block target = block.getRelative(0, yOffset, 0);
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if (isSafe(target)) {
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return target.getLocation();
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}
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}
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}
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}
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}
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return null;
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}
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private boolean isSafe(Block block) {
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return block.getType() == Material.GRASS_BLOCK &&
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block.getRelative(BlockFace.UP).getType().isAir() &&
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block.getRelative(BlockFace.UP).getRelative(BlockFace.UP).getType().isAir();
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}
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private void spawnFireworks(Location location) {
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for (int i = 0; i < Config.DESTINATION.STUCK_FIREWORK_COUNT; i++) {
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Firework firework = (Firework) location.getWorld().spawnEntity(location, EntityType.FIREWORK_ROCKET);
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FireworkMeta meta = firework.getFireworkMeta();
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meta.addEffect(FireworkEffect.builder()
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.withColor(Color.RED, Color.ORANGE, Color.YELLOW)
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.withFade(Color.ORANGE)
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.with(FireworkEffect.Type.BALL_LARGE)
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.trail(true)
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.flicker(true)
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.build());
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meta.setPower(1);
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firework.setFireworkMeta(meta);
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}
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}
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@Override
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public String getName() {
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return "stuck";
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}
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@Override
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public List<String> getTabComplete(CommandSender commandSender, String[] args) {
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return List.of();
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}
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@Override
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public String getHelpMessage() {
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return Messages.HELP.STUCK;
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}
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}
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@ -110,6 +110,10 @@ public class Config extends AbstractConfig {
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public static int FINALE_RADIUS = 10;
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public static int FINALE_RADIUS = 10;
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public static Location SPECTATOR_AREA = null;
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public static Location SPECTATOR_AREA = null;
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public static int STUCK_MIN_HEIGHT = 64;
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public static int STUCK_FIREWORK_COUNT = 3;
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public static int STUCK_COOLDOWN_SECONDS = 300;
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@SuppressWarnings("unused")
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@SuppressWarnings("unused")
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private static void load() {
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private static void load() {
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Config.DESTINATION.START_RADIUS = config.getInt(prefix, "start-radius", START_RADIUS);
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Config.DESTINATION.START_RADIUS = config.getInt(prefix, "start-radius", START_RADIUS);
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@ -122,6 +126,10 @@ public class Config extends AbstractConfig {
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DESTINATION.FINALE_RADIUS = config.getInt(prefix, "finale-radius", FINALE_RADIUS);
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DESTINATION.FINALE_RADIUS = config.getInt(prefix, "finale-radius", FINALE_RADIUS);
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config.getLocation(prefix, "finale-center")
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config.getLocation(prefix, "finale-center")
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.ifPresent(location -> DESTINATION.FINALE_CENTER = location);
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.ifPresent(location -> DESTINATION.FINALE_CENTER = location);
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STUCK_MIN_HEIGHT = config.getInt(prefix, "stuck-min-height", STUCK_MIN_HEIGHT);
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STUCK_FIREWORK_COUNT = config.getInt(prefix, "stuck-firework-count", STUCK_FIREWORK_COUNT);
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STUCK_COOLDOWN_SECONDS = config.getInt(prefix, "stuck-cooldown-seconds", STUCK_COOLDOWN_SECONDS);
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}
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}
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}
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}
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}
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}
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@ -30,6 +30,7 @@ public class Messages extends AbstractConfig {
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public static String REGISTER = "<green>Register a player for the game: <gold>/hg register <player></gold></green>";
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public static String REGISTER = "<green>Register a player for the game: <gold>/hg register <player></gold></green>";
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public static String START_ROUND = "<green>Start the game: <gold>/hg start</gold></green>";
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public static String START_ROUND = "<green>Start the game: <gold>/hg start</gold></green>";
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public static String RELOAD = "<green>Reload config and messages: <gold>/hg reload</gold></green>";
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public static String RELOAD = "<green>Reload config and messages: <gold>/hg reload</gold></green>";
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public static String STUCK = "<green>Teleport to safety if stuck: <gold>/hg stuck</gold></green>";
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@SuppressWarnings("unused")
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@SuppressWarnings("unused")
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private static void load() {
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private static void load() {
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@ -39,6 +40,7 @@ public class Messages extends AbstractConfig {
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REGISTER = config.getString(prefix, "register", REGISTER);
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REGISTER = config.getString(prefix, "register", REGISTER);
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START_ROUND = config.getString(prefix, "start", START_ROUND);
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START_ROUND = config.getString(prefix, "start", START_ROUND);
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RELOAD = config.getString(prefix, "reload", RELOAD);
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RELOAD = config.getString(prefix, "reload", RELOAD);
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STUCK = config.getString(prefix, "stuck", STUCK);
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}
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}
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}
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}
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@ -119,13 +121,20 @@ public class Messages extends AbstractConfig {
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}
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}
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}
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}
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public static class START_ROUND {
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public static class STUCK {
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private static final String prefix = "start-round.";
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private static final String prefix = "stuck.";
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public static String CAN_NOT_START_ROUND = "<red>The round can not be started because the current state is <state>.</red>";
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public static String TELEPORTED = "<green>You have been teleported to safety!</green>";
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public static String TOO_LOW = "<red>You are too low to use this command (minimum height: <height>). If you are truly stuck here dm a staff member for help</red>";
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public static String NO_SAFE_LOCATION = "<red>Unable to find a safe grass block nearby</red>";
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public static String ON_COOLDOWN = "<red>You must wait <time> before using this command again</red>";
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@SuppressWarnings("unused")
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@SuppressWarnings("unused")
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private static void load() {
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private static void load() {
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CAN_NOT_START_ROUND = config.getString(prefix, "can-not-start", CAN_NOT_START_ROUND);
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TELEPORTED = config.getString(prefix, "teleported", TELEPORTED);
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TOO_LOW = config.getString(prefix, "too-low", TOO_LOW);
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NO_SAFE_LOCATION = config.getString(prefix, "no-safe-location", NO_SAFE_LOCATION);
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ON_COOLDOWN = config.getString(prefix, "on-cooldown", ON_COOLDOWN);
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}
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}
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}
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}
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}
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}
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Reference in New Issue
Block a user