Remove redundant teleportation logging in PlayerService during finale phase.
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@ -54,7 +54,6 @@ public class PlayerService implements RoundListener {
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}
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}
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case FINALE -> {
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case FINALE -> {
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Set<UUID> players = roundService.getPlayers(PLAYER_STATE.REGISTERED);
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Set<UUID> players = roundService.getPlayers(PLAYER_STATE.REGISTERED);
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log.info("Teleporting players {} to finale area", players);
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Bukkit.getOnlinePlayers().stream()
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Bukkit.getOnlinePlayers().stream()
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.filter(player -> players.contains(player.getUniqueId()))
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.filter(player -> players.contains(player.getUniqueId()))
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.forEach(player -> playerTeleporterService.teleportPlayer(player, DESTINATION.FINALE_AREA));
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.forEach(player -> playerTeleporterService.teleportPlayer(player, DESTINATION.FINALE_AREA));
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