From fc7b5c76a6fe913bbeebda659e45e8c42fe6f40f Mon Sep 17 00:00:00 2001 From: akastijn Date: Sat, 11 Jul 2026 21:53:40 +0200 Subject: [PATCH] Handle `ROUND_STATE.ENDED` in `stateChange` to clear resources and reset loot. --- src/main/java/com/alttd/hunger_games/services/RoundService.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/alttd/hunger_games/services/RoundService.java b/src/main/java/com/alttd/hunger_games/services/RoundService.java index b9a4a63..64dbac4 100644 --- a/src/main/java/com/alttd/hunger_games/services/RoundService.java +++ b/src/main/java/com/alttd/hunger_games/services/RoundService.java @@ -117,7 +117,7 @@ public class RoundService implements RoundListener { public void stateChange(ROUND_STATE roundState) { this.roundState = roundState; stopFreeze(); - if (roundState.equals(ROUND_STATE.PLAYER_REGISTRATION)) { + if (roundState.equals(ROUND_STATE.PLAYER_REGISTRATION) || roundState.equals(ROUND_STATE.ENDED)) { clear(); lootService.clear(); }