Add modular services for Three.js integration in ParticlesComponent
Implemented dedicated Angular services (e.g., RendererService, InputHandlerService, PlayerModelService) to modularize and simplify Three.js integration within the `ParticlesComponent`. Refactored component logic to delegate rendering, input handling, and model creation to respective services. Updated particle data models and removed redundant logic from the component.
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/**
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* Defines the types of particles available in the system
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*/
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export enum ParticleType {
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REDSTONE = 'REDSTONE',
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// Other particle types can be added later
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}
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/**
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* Represents a single particle's information
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*/
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export interface ParticleInfo {
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particle_type: string;
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x: number;
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y: number;
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z: number;
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color: string;
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extra: number;
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}
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/**
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* Represents the complete particle data structure
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*/
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export interface ParticleData {
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particle_name: string;
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display_name: string;
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particle_type: string;
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lore: string;
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display_item: string;
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permission: string;
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package_permission: string;
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frame_delay: number;
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repeat: number;
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repeat_delay: number;
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random_offset: number;
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stationary: boolean;
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frames: {
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[frameId: string]: ParticleInfo[];
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};
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}
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