Tweaked portal trap fix.

Doubled the delay from 5 to 10 seconds before concluding a player is
trapped in a nether portal and sending him back to his departure point.
This commit is contained in:
ryanhamshire 2015-07-22 19:04:54 -07:00
parent c62aa621b2
commit 1b0e88b0c1

View File

@ -976,7 +976,7 @@ class PlayerEventHandler implements Listener
{ {
//FEATURE: when players get trapped in a nether portal, send them back through to the other side //FEATURE: when players get trapped in a nether portal, send them back through to the other side
CheckForPortalTrapTask task = new CheckForPortalTrapTask(player, event.getFrom()); CheckForPortalTrapTask task = new CheckForPortalTrapTask(player, event.getFrom());
GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task, 100L); GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task, 200L);
//FEATURE: if the player teleporting doesn't have permission to build a nether portal and none already exists at the destination, cancel the teleportation //FEATURE: if the player teleporting doesn't have permission to build a nether portal and none already exists at the destination, cancel the teleportation
if(GriefPrevention.instance.config_claims_portalsRequirePermission) if(GriefPrevention.instance.config_claims_portalsRequirePermission)