Injuring villagers requires build trust.
Up from container trust previously.
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@ -618,7 +618,9 @@ class EntityEventHandler implements Listener
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if(!GriefPrevention.instance.claimsEnabledForWorld(event.getEntity().getWorld())) return;
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if(!GriefPrevention.instance.claimsEnabledForWorld(event.getEntity().getWorld())) return;
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//if the damaged entity is a claimed item frame or armor stand, the damager needs to be a player with container trust in the claim
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//if the damaged entity is a claimed item frame or armor stand, the damager needs to be a player with container trust in the claim
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if(subEvent.getEntityType() == EntityType.ITEM_FRAME || subEvent.getEntityType() == EntityType.ARMOR_STAND)
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if(subEvent.getEntityType() == EntityType.ITEM_FRAME
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|| subEvent.getEntityType() == EntityType.ARMOR_STAND
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|| subEvent.getEntityType() == EntityType.VILLAGER)
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{
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{
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//decide whether it's claimed
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//decide whether it's claimed
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Claim cachedClaim = null;
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Claim cachedClaim = null;
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