ink/glow ink sacs on signs require build permission (#1508)
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@ -1911,13 +1911,15 @@ class PlayerEventHandler implements Listener
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dyes.add(material);
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dyes.add(material);
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}
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}
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//if it's bonemeal, armor stand, spawn egg, etc - check for build permission //RoboMWM: also check flint and steel to stop TNT ignition
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//if it's bonemeal, armor stand, spawn egg, etc - check for build permission //RoboMWM: also check flint and steel to stop TNT ignition
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//add glowing ink sac and ink sac, due to their usage on signs
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if (clickedBlock != null && (materialInHand == Material.BONE_MEAL
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if (clickedBlock != null && (materialInHand == Material.BONE_MEAL
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|| materialInHand == Material.ARMOR_STAND
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|| materialInHand == Material.ARMOR_STAND
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|| (spawn_eggs.contains(materialInHand) && GriefPrevention.instance.config_claims_preventGlobalMonsterEggs)
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|| (spawn_eggs.contains(materialInHand) && GriefPrevention.instance.config_claims_preventGlobalMonsterEggs)
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|| materialInHand == Material.END_CRYSTAL
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|| materialInHand == Material.END_CRYSTAL
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|| materialInHand == Material.FLINT_AND_STEEL
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|| materialInHand == Material.FLINT_AND_STEEL
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|| materialInHand == Material.INK_SAC
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|| materialInHand == Material.GLOW_INK_SAC
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|| dyes.contains(materialInHand)))
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|| dyes.contains(materialInHand)))
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{
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{
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String noBuildReason = instance
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String noBuildReason = instance
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