Previously transferred all items from defender to attacker if the
defender was killed. Will now transfer only those which would have been
dropped (other plugins can remove from and otherwise change the drop
list before GP does anything with it).
Horses were keeping their owner info and inventories, even though they
were marked as "wild". This somehow prevents them from being tamed by
another player, and also their inventories can't be accessed by anyone.
Will work on retroactively fixing the existing horses in this odd state
in another commit.
Mostly these are deprecations from the Spigot team which I believe
shouldn't be deprecated. For example, players refer to each other by
name, not UUID - so there will always be a need for player lookup by
name. Also the block IDs are a well-documented standard that everyone
understands, even if they're not very human-friendly. Plugins use those
IDs and data values to specify block types for example in config files.
As for the rest of the ignores, I either decided the warnings are just
noise based on the situation, or that I'm comfortable with the risks.
Possibly for the first time in 5 years of dev work on this plugin, I
just compiled without any warnings. :)
Some blocks use CPU cycles whenever their chunks are loaded, which is a
griefing opportunity in creative mode worlds. Similar to entity limits,
this limits number of active blocks based on the total area of the land
claim.
Cost to check a claim for inactivity greatly reduced. Increased
frequency of checks to make inactive claims disappear closer to their
expiration times. Enabled claim expiration for all servers (can be
disabled), added configurable exclusions with generous defaults for
players who've been playing on the server a long time and/or have
somehow earned a significant amount of bonus claim blocks.
Optional radius parameter. Does not require golden shovel unless player
has exactly one land claim and is in survival mode. Even the first use
of /claim now requires the player to have enough available claim blocks
to claim the area.
If in water, shovel and stick ignore water. Otherwise they treat water
is a solid block. Should make creating claims on water and resizing
claims when the corner to be moved is beneath water much easier.
Unless disabled in the config, new players will get a book which tells
them which tools the server uses for land claims, lists common commands
for reference, and provides a hyperlink to more help.
Managers can /untrust again. Managers may not /untrust other managers,
or clear all a claim's permissions. Also when clearing a claim's
permissions, that now includes managers.
For server owners to very quickly and conveniently review chat logs by
day, and optionally GP administrative activity. Also a debug mode for
log entries that would be too noisy for the standard server log.