Hash overlaps are to blame, I think. Limiting protections to the immediate area where the player died. |
||
|---|---|---|
| src/me/ryanhamshire/GriefPrevention | ||
| plugin.yml | ||
| README | ||
Hash overlaps are to blame, I think. Limiting protections to the immediate area where the player died. |
||
|---|---|---|
| src/me/ryanhamshire/GriefPrevention | ||
| plugin.yml | ||
| README | ||