Also contains a bit of refactoring on internal logic. Modifies (secondary) siege mechanics. * Un-couple siege from core claim functions * UUID overload, documentation, naming clarity * Add internal special message override support * Fix permission calculation issues in subclaims * Migrate egg handling to new methods * Use suppliers for denial message In many use cases addons don't care why a denial occurred, only that it did. On-demand calculation is vastly preferable to reduce server impact.
59 lines
2.0 KiB
Java
59 lines
2.0 KiB
Java
/*
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GriefPrevention Server Plugin for Minecraft
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Copyright (C) 2012 Ryan Hamshire
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package me.ryanhamshire.GriefPrevention;
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import org.bukkit.entity.Player;
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import java.util.Collection;
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//secures a claim after a siege looting window has closed
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class SecureClaimTask implements Runnable
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{
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private final SiegeData siegeData;
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public SecureClaimTask(SiegeData siegeData)
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{
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this.siegeData = siegeData;
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}
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@Override
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public void run()
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{
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//for each claim involved in this siege
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for (int i = 0; i < this.siegeData.claims.size(); i++)
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{
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//lock the doors
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Claim claim = this.siegeData.claims.get(i);
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claim.doorsOpen = false;
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//eject bad guys
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@SuppressWarnings("unchecked")
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Collection<Player> onlinePlayers = (Collection<Player>) GriefPrevention.instance.getServer().getOnlinePlayers();
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for (Player player : onlinePlayers)
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{
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if (claim.contains(player.getLocation(), false, false) && claim.checkPermission(player, ClaimPermission.Access, null) != null)
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{
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GriefPrevention.sendMessage(player, TextMode.Err, Messages.SiegeDoorsLockedEjection);
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GriefPrevention.instance.ejectPlayer(player);
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}
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}
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}
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}
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}
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