Rewrote and retested parts of the plugin to use UUIDs instead of player names to uniquely identify players. Added data migration code to convert old data to the new (UUID) format.
79 lines
3.2 KiB
Java
79 lines
3.2 KiB
Java
/*
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GriefPrevention Server Plugin for Minecraft
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Copyright (C) 2012 Ryan Hamshire
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package me.ryanhamshire.GriefPrevention;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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//FEATURE: give players claim blocks for playing, as long as they're not away from their computer
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//runs every 5 minutes in the main thread, grants blocks per hour / 12 to each online player who appears to be actively playing
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class DeliverClaimBlocksTask implements Runnable
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{
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@Override
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public void run()
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{
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Player [] players = GriefPrevention.instance.getServer().getOnlinePlayers();
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//ensure players get at least 1 block (if accrual is totally disabled, this task won't even be scheduled)
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int accruedBlocks = GriefPrevention.instance.config_claims_blocksAccruedPerHour / 12;
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if(accruedBlocks < 0) accruedBlocks = 1;
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//for each online player
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for(int i = 0; i < players.length; i++)
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{
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Player player = players[i];
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DataStore dataStore = GriefPrevention.instance.dataStore;
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PlayerData playerData = dataStore.getPlayerData(player.getUniqueId());
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Location lastLocation = playerData.lastAfkCheckLocation;
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try //distance squared will throw an exception if the player has changed worlds
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{
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//if he's not in a vehicle and has moved at least three blocks since the last check
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//and he's not being pushed around by fluids
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if(!player.isInsideVehicle() &&
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(lastLocation == null || lastLocation.distanceSquared(player.getLocation()) >= 9) &&
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!player.getLocation().getBlock().isLiquid())
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{
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//if player is over accrued limit, accrued limit was probably reduced in config file AFTER he accrued
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//in that case, leave his blocks where they are
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if(playerData.accruedClaimBlocks > GriefPrevention.instance.config_claims_maxAccruedBlocks) continue;
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//add blocks
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playerData.accruedClaimBlocks += accruedBlocks;
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//respect limits
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if(playerData.accruedClaimBlocks > GriefPrevention.instance.config_claims_maxAccruedBlocks)
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{
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playerData.accruedClaimBlocks = GriefPrevention.instance.config_claims_maxAccruedBlocks;
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}
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//intentionally NOT saving data here to reduce overall secondary storage access frequency
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//many other operations will cause this players data to save, including his eventual logout
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//dataStore.savePlayerData(player.getName(), playerData);
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}
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}
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catch(Exception e) { }
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//remember current location for next time
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playerData.lastAfkCheckLocation = player.getLocation();
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}
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}
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}
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