AlttdGriefPrevention/src/me/ryanhamshire/GriefPrevention/DeliverClaimBlocksTask.java
ryanhamshire 6da42a9077 Added UUID support.
Rewrote and retested parts of the plugin to use UUIDs instead of player
names to uniquely identify players.  Added data migration code to
convert old data to the new (UUID) format.
2014-09-22 13:46:13 -07:00

79 lines
3.2 KiB
Java

/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.Location;
import org.bukkit.entity.Player;
//FEATURE: give players claim blocks for playing, as long as they're not away from their computer
//runs every 5 minutes in the main thread, grants blocks per hour / 12 to each online player who appears to be actively playing
class DeliverClaimBlocksTask implements Runnable
{
@Override
public void run()
{
Player [] players = GriefPrevention.instance.getServer().getOnlinePlayers();
//ensure players get at least 1 block (if accrual is totally disabled, this task won't even be scheduled)
int accruedBlocks = GriefPrevention.instance.config_claims_blocksAccruedPerHour / 12;
if(accruedBlocks < 0) accruedBlocks = 1;
//for each online player
for(int i = 0; i < players.length; i++)
{
Player player = players[i];
DataStore dataStore = GriefPrevention.instance.dataStore;
PlayerData playerData = dataStore.getPlayerData(player.getUniqueId());
Location lastLocation = playerData.lastAfkCheckLocation;
try //distance squared will throw an exception if the player has changed worlds
{
//if he's not in a vehicle and has moved at least three blocks since the last check
//and he's not being pushed around by fluids
if(!player.isInsideVehicle() &&
(lastLocation == null || lastLocation.distanceSquared(player.getLocation()) >= 9) &&
!player.getLocation().getBlock().isLiquid())
{
//if player is over accrued limit, accrued limit was probably reduced in config file AFTER he accrued
//in that case, leave his blocks where they are
if(playerData.accruedClaimBlocks > GriefPrevention.instance.config_claims_maxAccruedBlocks) continue;
//add blocks
playerData.accruedClaimBlocks += accruedBlocks;
//respect limits
if(playerData.accruedClaimBlocks > GriefPrevention.instance.config_claims_maxAccruedBlocks)
{
playerData.accruedClaimBlocks = GriefPrevention.instance.config_claims_maxAccruedBlocks;
}
//intentionally NOT saving data here to reduce overall secondary storage access frequency
//many other operations will cause this players data to save, including his eventual logout
//dataStore.savePlayerData(player.getName(), playerData);
}
}
catch(Exception e) { }
//remember current location for next time
playerData.lastAfkCheckLocation = player.getLocation();
}
}
}