Implemented the GiveSpawner command to allow players to receive specific mob spawners. Added validation and namespaced key handling for mob types and entities to ensure proper functionality when placing spawners. Refactored existing code to use the new EntityTypeChecker utility.
Correct the calculation of the value to be added to an attribute. Adjusted the logging statement to reflect the new calculation method, ensuring accurate debug information.
Correct the calculation of the value to be added to an attribute. Adjusted the logging statement to reflect the new calculation method, ensuring accurate debug information.
Correct the calculation of the value to be added to an attribute. Adjusted the logging statement to reflect the new calculation method, ensuring accurate debug information.
Changed the debug log message to reflect the addition operation for attributes, providing clearer information during debugging and better tracing of value changes.
The code now uses String.format for constructing attribute and value keys in configuration sections. This change improves readability and maintainability of the code. It ensures consistency in the construction of these strings.
Renamed AttributeModifier to EntityAttributeModifier for clarity. Added Main dependency and improved attribute setting logic with namespaced keys for better error handling and debugging. Updated MobTypes to pass Main instance accordingly.
Changed log.debug calls to log.info with "DEBUG" tags for consistency and improved visibility during debugging. This will ensure that debug information appears in the logs without changing log level settings.
Modified the spawnable target block location by adding 1 to the Y-coordinate. This change ensures that entities spawn above the target block, preventing them from spawning inside it or in obstructed areas.
Updated the spawn command to require an additional <mob> argument. Enhanced the tab completion functionality to provide context-sensitive suggestions based on the number of arguments.
Updated the 'event' command key and its respective attributes in plugin.yml to 'custommobs'. This includes changing the description, permission field, and usage syntax to align with the new command name.
Previously, the default value for the abilities list was null, leading to potential NullPointerExceptions. This change initializes the default list as an empty list to prevent such errors.
Ensure that the configuration section is not null before attempting to retrieve keys. This prevents potential null pointer exceptions and adds a warning log for missing configuration sections.
Corrected the main class path from com.alttd.event.Main to com.alttd.custommobs.Main in the plugin.yml file. This change ensures the plugin loads the correct main class when initialized.
Introduced a new configuration file for the CustomMobs plugin, specifying its details and commands. Updated the CommandManager to use "custommobs" instead of "fish" and added an alias "cm" for command execution.
Changed the Gradle build step to use 'bash' for executing the gradlew script. This ensures compatibility across different environments where the script might need a specific shell interpreter.
Revised the Gradle stage to use 'gradlew build' instead of 'gradlew shadowJar' for better compatibility. This change ensures the build process aligns with the default Gradle task and simplifies the Jenkins pipeline configuration.
Changed the Gradle command to explicitly run with bash. This ensures compatibility across different environments where the default shell might cause issues. The stage remains the same, focusing only on command execution improvement.