Disable Yaw setting in HoverText spawn packet
Comment out the line that sets the Yaw value to 0 in the spawn packet for `HoverText`. This change prevents unnecessary modifications to the entity's yaw, streamlining the packet data.
This commit is contained in:
parent
3a0e591694
commit
b9b5e883f1
|
|
@ -44,7 +44,7 @@ public class HoverText {
|
|||
spawnPacket.getIntegers().write(2, 0); // Speed Y
|
||||
spawnPacket.getIntegers().write(3, 0); // Speed Z
|
||||
spawnPacket.getIntegers().write(4, 0); // Pitch
|
||||
spawnPacket.getIntegers().write(5, 0); // Yaw
|
||||
// spawnPacket.getIntegers().write(5, 0); // Yaw
|
||||
spawnPacket.getEntityTypeModifier().write(0, EntityType.ARMOR_STAND);
|
||||
PacketContainer destroyPacket = protocolManager.createPacket(PacketType.Play.Server.ENTITY_DESTROY);
|
||||
destroyPacket.getIntLists().write(0, List.of(entityId));
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user