Disable Yaw setting in HoverText spawn packet

Comment out the line that sets the Yaw value to 0 in the spawn packet for `HoverText`. This change prevents unnecessary modifications to the entity's yaw, streamlining the packet data.
This commit is contained in:
Teriuihi 2024-10-20 20:43:52 +02:00
parent 3a0e591694
commit b9b5e883f1

View File

@ -44,7 +44,7 @@ public class HoverText {
spawnPacket.getIntegers().write(2, 0); // Speed Y
spawnPacket.getIntegers().write(3, 0); // Speed Z
spawnPacket.getIntegers().write(4, 0); // Pitch
spawnPacket.getIntegers().write(5, 0); // Yaw
// spawnPacket.getIntegers().write(5, 0); // Yaw
spawnPacket.getEntityTypeModifier().write(0, EntityType.ARMOR_STAND);
PacketContainer destroyPacket = protocolManager.createPacket(PacketType.Play.Server.ENTITY_DESTROY);
destroyPacket.getIntLists().write(0, List.of(entityId));