Refactor armor stand spawning logic
Add pitch and yaw values to the spawn packet and use EntityType.ARMOR_STAND for setting the entity type. This change ensures the armor stand is created with the correct orientation and type.
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@ -9,6 +9,7 @@ import com.comphenix.protocol.wrappers.WrappedChatComponent;
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import com.comphenix.protocol.wrappers.WrappedDataWatcher;
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import lombok.extern.slf4j.Slf4j;
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import org.bukkit.Location;
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import org.bukkit.entity.EntityType;
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import java.util.List;
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import java.util.Optional;
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@ -39,7 +40,9 @@ public class HoverText {
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.write(0, location.getX())
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.write(1, location.getY())
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.write(2, location.getZ());
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spawnPacket.getIntegers().write(1, 78); // Armor Stand type
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spawnPacket.getIntegers().write(4, 0); // Pitch
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spawnPacket.getIntegers().write(5, 0); // Yaw
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spawnPacket.getEntityTypeModifier().write(0, EntityType.ARMOR_STAND);
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PacketContainer destroyPacket = protocolManager.createPacket(PacketType.Play.Server.ENTITY_DESTROY);
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destroyPacket.getIntLists().write(0, List.of(entityId));
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return Optional.of(new LeaderboardLineEntity(entityId, spawnPacket, destroyPacket));
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