2.1 KiB
2.1 KiB
General functionality
- Progress tracker for the whole event
- Tracker per mini game
- Scoreboard which shows progress
- Spawn point
- Function to add effects/attributes
- Function to remove all added effects/attributes
- Finish location/conditions
- Chose first/next mini game based on how full they are
- Fastests time per mini game and for the whole event
- Crash protection in the form of saving progress every x minutes (Including player location)
- Let players repeat rooms after finishing the whole event
- On death tp back to start
Boat race
- Time based leaderboard at start location
- Give everyone a boat when they go to spawn or spawn one in for them
- Delete boat when a player leaves it and give them a new one (maybe tp them back to spawn)
- Checkpoints at start/mid/end
- Track progress as lap time and have a scoreboard
Scavenger hunt
- Time based leaderboard at start location
- Give players speed 2 after going through the mansion door (until they go to spawn point or finish the event)
- Option 1 When player clicks a player head (maybe specific ones) track it and show it on a scoreboard
- Option 2 Let players collect items from specific chests, one per player (fake chest ui) and count it as a point like the heads
- When all points get collected notify the player and tp them to the next place
- Option 2 seems like the better option since we already have a button event
Find the button
- Time based leaderboard at start location
- Track button clicks (maybe on a scoreboard too)
- One click per button per player (notify through hotbar message)
Dropper
- Try based leaderboard at start location (how many tries to get through (only first "win" counts))
- Set super high fall damage
- Exit portal at the bottom (in water?)
Mob hunt
- Kill certain amount of mobs
- Track kills and respawn the ones that died shortly after
Back rooms
- Show players contents of chest (copy) and let them take it out
- Start/end point?