Added particle cool down to config

This commit is contained in:
Teriuihi 2022-06-05 17:35:57 +02:00
parent a8a7a3e9e1
commit a8667e84e3
2 changed files with 25 additions and 7 deletions

View File

@ -80,4 +80,21 @@ public final class Config extends AbstractConfig {
private static void loadSettings() {
DEBUG = config.getBoolean("settings.debug", DEBUG);
}
public static int HEAD_COOL_DOWN = 0;
public static int TRAIL_COOL_DOWN = 0;
public static int BREAK_PLACE_BLOCK_COOL_DOWN = 5;
public static int DEATH_COOL_DOWN = 30;
public static int KILL_COOL_DOWN = 5;
public static int CLICK_BLOCK_COOL_DOWN = 60;
public static int TELEPORT_ARRIVE_COOL_DOWN = 5;
private static void loadCoolDown() {
HEAD_COOL_DOWN = config.getInt("cool_down.head", HEAD_COOL_DOWN);
TRAIL_COOL_DOWN = config.getInt("cool_down.trail", TRAIL_COOL_DOWN);
BREAK_PLACE_BLOCK_COOL_DOWN = config.getInt("cool_down.break_place-block", BREAK_PLACE_BLOCK_COOL_DOWN);
DEATH_COOL_DOWN = config.getInt("cool_down.death", DEATH_COOL_DOWN);
KILL_COOL_DOWN = config.getInt("cool_down.kill", KILL_COOL_DOWN);
CLICK_BLOCK_COOL_DOWN = config.getInt("cool_down.click-block", CLICK_BLOCK_COOL_DOWN);
TELEPORT_ARRIVE_COOL_DOWN = config.getInt("cool_down.teleport-arrive", TELEPORT_ARRIVE_COOL_DOWN);
}
}

View File

@ -1,18 +1,19 @@
package com.alttd.objects;
import com.alttd.config.Config;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.concurrent.TimeUnit;
public enum APartType { //TODO add description?
HEAD("HEAD", "Head", Material.PLAYER_HEAD, 0,null, false),
TRAIL("TRAIL", "Trail", Material.GOLD_INGOT, 0, null, false),
BREAK_PLACE_BLOCK("BREAK_PLACE_BLOCK", "Break/place block", Material.GRASS_BLOCK, TimeUnit.SECONDS.toMillis(5), null, true),
DEATH("DEATH", "Death", Material.SKELETON_SKULL, TimeUnit.SECONDS.toMillis(30), null, true),
KILL("KILL", "Kill", Material.DIAMOND_SWORD, TimeUnit.SECONDS.toMillis(5), null, true),
CLICK_BLOCK("CLICK_BLOCK", "Right click block", Material.DIAMOND_BLOCK, TimeUnit.SECONDS.toMillis(60), null, true),
TELEPORT_ARRIVE("TELEPORT", "Teleport", Material.DRAGON_EGG, TimeUnit.SECONDS.toMillis(5), null, true);
HEAD("HEAD", "Head", Material.PLAYER_HEAD, TimeUnit.SECONDS.toMillis(Config.HEAD_COOL_DOWN),null, false),
TRAIL("TRAIL", "Trail", Material.GOLD_INGOT, TimeUnit.SECONDS.toMillis(Config.TRAIL_COOL_DOWN), null, false),
BREAK_PLACE_BLOCK("BREAK_PLACE_BLOCK", "Break/place block", Material.GRASS_BLOCK, TimeUnit.SECONDS.toMillis(Config.BREAK_PLACE_BLOCK_COOL_DOWN), null, true),
DEATH("DEATH", "Death", Material.SKELETON_SKULL, TimeUnit.SECONDS.toMillis(Config.DEATH_COOL_DOWN), null, true),
KILL("KILL", "Kill", Material.DIAMOND_SWORD, TimeUnit.SECONDS.toMillis(Config.KILL_COOL_DOWN), null, true),
CLICK_BLOCK("CLICK_BLOCK", "Right click block", Material.DIAMOND_BLOCK, TimeUnit.SECONDS.toMillis(Config.CLICK_BLOCK_COOL_DOWN), null, true),
TELEPORT_ARRIVE("TELEPORT", "Teleport", Material.DRAGON_EGG, TimeUnit.SECONDS.toMillis(Config.TELEPORT_ARRIVE_COOL_DOWN), null, true);
private final String name;
private final String displayName;