Add ShopBalance to the player when shop is broken.
This commit is contained in:
1 parent
0d79b75e33
commit
858162165f
1 file changed
+4
@@ -4,6 +4,7 @@ import com.alttd.playershops.PlayerShops;
|
|||||||
import com.alttd.playershops.config.MessageConfig;
|
import com.alttd.playershops.config.MessageConfig;
|
||||||
import com.alttd.playershops.handler.ShopHandler;
|
import com.alttd.playershops.handler.ShopHandler;
|
||||||
import com.alttd.playershops.shop.PlayerShop;
|
import com.alttd.playershops.shop.PlayerShop;
|
||||||
|
import com.alttd.playershops.utils.EconomyUtils;
|
||||||
import com.destroystokyo.paper.MaterialSetTag;
|
import com.destroystokyo.paper.MaterialSetTag;
|
||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
@@ -141,6 +142,9 @@ public class ShopListener extends EventListener {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// currently goes to breaking player, but this should go to owning player at one point
|
||||||
|
EconomyUtils.addFunds(player, shop.getBalance());
|
||||||
|
|
||||||
shopHandler.removeShop(shop);
|
shopHandler.removeShop(shop);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in new issue
Block a user