Add ShopBalance to the player when shop is broken.
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0d79b75e33
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@ -4,6 +4,7 @@ import com.alttd.playershops.PlayerShops;
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import com.alttd.playershops.config.MessageConfig;
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import com.alttd.playershops.config.MessageConfig;
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import com.alttd.playershops.handler.ShopHandler;
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import com.alttd.playershops.handler.ShopHandler;
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import com.alttd.playershops.shop.PlayerShop;
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import com.alttd.playershops.shop.PlayerShop;
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import com.alttd.playershops.utils.EconomyUtils;
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import com.destroystokyo.paper.MaterialSetTag;
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import com.destroystokyo.paper.MaterialSetTag;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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@ -141,6 +142,9 @@ public class ShopListener extends EventListener {
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return;
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return;
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}
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}
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// currently goes to breaking player, but this should go to owning player at one point
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EconomyUtils.addFunds(player, shop.getBalance());
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shopHandler.removeShop(shop);
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shopHandler.removeShop(shop);
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}
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}
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