The TeleportEvent has been updated to prevent players from teleporting while riding or seated in a vehicle. Instead of dismounting the player and adjusting the destination's coordinates, the request is now simply cancelled and a message is sent to the player, explaining why the teleportation was not completed. This change improves the clarity of the situation for the player and fixed the glitch that lets players teleport into places they shouldn't be.
The update introduces a new TeleportEvent which modifies teleport behavior for players who are mounted by dismounting them and changing their teleport location to be one higher. Also, the event registration process within the PlayerUtils class has been refactored for better readability and additional registration of the new TeleportEvent.