Refactor flag capture and turn-in notifications.
Extracted and separated notification logic for flag capture and turn-in events into distinct methods to improve clarity and maintainability. Updated messaging to better align with game events and streamlined title displays for players.
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a3c22cf074
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@ -81,10 +81,7 @@ public class Flag implements Runnable {
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//TODO add de-buffs and enable buffs for others?
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player.getInventory().setItem(EquipmentSlot.HEAD, flagItem);
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Bukkit.getScheduler().runTask(main, () -> flagLocation.getBlock().setType(Material.AIR));
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Bukkit.broadcast(MiniMessage.miniMessage().deserialize("<green><player> from <team> captured the flag!", TagResolver.resolver(
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Placeholder.component("player", player.displayName()),
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Placeholder.component("team", teamPlayer.getTeam().getName())
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)));
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notifyAboutCapture();
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flagCarrier = player;
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resetFlag();
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}
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@ -148,6 +145,23 @@ public class Flag implements Runnable {
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}
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}
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private void notifyAboutCapture() {
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Bukkit.broadcast(miniMessage.deserialize("<player> is carrying the flag for <team>!",
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Placeholder.component("player", flagCarrier.displayName()),
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Placeholder.component("team", winningTeam.getName())));
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Title capturingTeamTitle = Title.title(miniMessage.deserialize("<green><team> obtained the flag!</green>",
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Placeholder.component("team", winningTeam.getName())),
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miniMessage.deserialize("<green>protect <player> while they bring it to your base.</green>",
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Placeholder.component("player", flagCarrier.displayName())));
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Title huntingTeamTitle = Title.title(miniMessage.deserialize("<red><team> obtained the flag!</red>",
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Placeholder.component("team", winningTeam.getName())),
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miniMessage.deserialize("<red>kill <player> before they bring it to their base.</red>",
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Placeholder.component("player", flagCarrier.displayName())));
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Bukkit.getOnlinePlayers().forEach(player ->
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gameManager.getTeam(player.getUniqueId()).ifPresent(team ->
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player.showTitle(team.getId() == winningTeam.getId() ? capturingTeamTitle : huntingTeamTitle)));
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}
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private void spawnParticlesOnSquareBorder(Location center, double size) {
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double step = 0.2;
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World world = center.getWorld();
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@ -191,7 +205,7 @@ public class Flag implements Runnable {
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spawnParticlesOnSquareBorder(winningTeam.getFlagTurnInLocation(), GameConfig.FLAG.TURN_IN_RADIUS);
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return;
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}
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notifyAboutCapture();
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notifyAboutTurnIn();
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spawnFlag();
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wins.merge(winningTeam.getId(), 1, Integer::sum);
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winningTeam = null;
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@ -206,21 +220,15 @@ public class Flag implements Runnable {
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resetFlagCarrier();
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}
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private void notifyAboutCapture() {
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private void notifyAboutTurnIn() {
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Bukkit.broadcast(miniMessage.deserialize("<player> captured the flag for <team>!",
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Placeholder.component("player", flagCarrier.displayName()),
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Placeholder.component("team", winningTeam.getName())));
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Title capturingTeamTitle = Title.title(miniMessage.deserialize("<green><team> captured the flag!</green>",
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Title title = Title.title(miniMessage.deserialize("<green><player> captured the flag for team <team>!</green>",
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Placeholder.component("team", winningTeam.getName())),
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miniMessage.deserialize("<green>protect <player> while they bring it to your base.</green>",
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Placeholder.component("player", flagCarrier.displayName())));
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Title huntingTeamTitle = Title.title(miniMessage.deserialize("<red><team> captured the flag!</red>",
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Placeholder.component("team", winningTeam.getName())),
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miniMessage.deserialize("<red>kill <player> before they bring it to their base.</red>",
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Placeholder.component("player", flagCarrier.displayName())));
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Bukkit.getOnlinePlayers().forEach(player ->
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gameManager.getTeam(player.getUniqueId()).ifPresent(team ->
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player.showTitle(team.getId() == winningTeam.getId() ? capturingTeamTitle : huntingTeamTitle)));
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Bukkit.getOnlinePlayers().forEach(player -> player.showTitle(title));
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}
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private Optional<Team> winnerExists() {
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