Set death message to empty Component on player death.
Replaced `null` with `Component.empty()` for the death message to comply with updated API standards and improve code clarity.
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@ -8,6 +8,7 @@ import com.alttd.ctf.game.GamePhase;
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import com.alttd.ctf.team.TeamPlayer;
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import com.github.yannicklamprecht.worldborder.api.WorldBorderApi;
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import lombok.extern.slf4j.Slf4j;
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import net.kyori.adventure.text.Component;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@ -35,7 +36,7 @@ public class OnPlayerDeath implements Listener {
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if (gameManager.getGamePhase().isEmpty()) {
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return;
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}
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event.deathMessage(null);
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event.deathMessage(Component.empty());
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event.setShouldDropExperience(false);
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Player player = event.getPlayer();
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player.getInventory().clear();
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