Add slowness effect to flag carriers and clear it on reset
Flag carriers now receive a slowness effect to hinder movement while holding the flag. The effect is cleared when the flag carrier is reset to ensure consistent gameplay behavior. Updated build number to reflect these changes.
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@ -11,7 +11,6 @@ import lombok.extern.slf4j.Slf4j;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.minimessage.MiniMessage;
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import net.kyori.adventure.text.minimessage.tag.resolver.Placeholder;
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import net.kyori.adventure.text.minimessage.tag.resolver.TagResolver;
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import net.kyori.adventure.text.serializer.plain.PlainTextComponentSerializer;
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import net.kyori.adventure.title.Title;
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import org.bukkit.*;
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@ -22,6 +21,8 @@ import org.bukkit.boss.KeyedBossBar;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import java.util.*;
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import java.util.concurrent.CompletableFuture;
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@ -83,6 +84,7 @@ public class Flag implements Runnable {
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player.getInventory().setItem(EquipmentSlot.HEAD, new ItemStack(teamPlayer.getTeam().getFlagMaterial()));
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Bukkit.getScheduler().runTask(main, () -> flagLocation.getBlock().setType(Material.AIR));
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flagCarrier = player;
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player.addPotionEffect(new PotionEffect(PotionEffectType.SLOWNESS, PotionEffect.INFINITE_DURATION, 0, false, false));
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notifyAboutCapture();
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resetFlag();
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}
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@ -351,6 +353,8 @@ public class Flag implements Runnable {
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}
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public void resetFlagCarrier() {
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final Player player = flagCarrier;
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Bukkit.getScheduler().runTask(main, player::clearActivePotionEffects);
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flagCarrier = null;
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winningTeam = null;
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particleTrail.clear();
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@ -1,3 +1,3 @@
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#Sat Feb 15 03:47:20 CET 2025
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buildNumber=50
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#Sat Feb 15 04:06:48 CET 2025
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buildNumber=54
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version=0.1
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