Introduced JSON-based configuration handling for teams using Jackson and validation utilities. Added commands for reloading configurations and creating teams with support for saving and loading team data. Refactored related classes to integrate with the new system.
Implemented the core structure for a Capture the Flag (CTF) plugin. This includes team management, game phases, player classes, command handling, and configuration support. The project is set up with Gradle for dependency management and provides placeholders for future feature expansion.