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No commits in common. "237cae37ca3838a8483a1787f7fb5b6e0a6192bb" and "4cfc8f1572c68111f14d85a801fc85b33553e414" have entirely different histories.
237cae37ca
...
4cfc8f1572
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@ -81,9 +81,15 @@ public class Flag implements Runnable {
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//TODO add de-buffs and enable buffs for others?
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player.getInventory().setItem(EquipmentSlot.HEAD, flagItem);
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Bukkit.getScheduler().runTask(main, () -> flagLocation.getBlock().setType(Material.AIR));
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notifyAboutCapture();
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Bukkit.broadcast(MiniMessage.miniMessage().deserialize("<green><player> from <team> captured the flag!", TagResolver.resolver(
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Placeholder.component("player", player.displayName()),
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Placeholder.component("team", teamPlayer.getTeam().getName())
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)));
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flagCarrier = player;
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resetFlag();
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teamFlagPointCount.clear();
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winningTeam = null;
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lastWinningTeamId = -1;
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bossBar.setProgress(0);
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}
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public void spawnFlag() {
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@ -140,38 +146,24 @@ public class Flag implements Runnable {
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updateDisplay();
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} else {
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winningTeam = optionalTeam.get();
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resetFlag();
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bossBar.setVisible(false);
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bossBar.setProgress(0);
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//TODO stop capture and let ppl know they can now capture the flag
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}
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}
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private void notifyAboutCapture() {
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Bukkit.broadcast(miniMessage.deserialize("<player> is carrying the flag for <team>!",
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Placeholder.component("player", flagCarrier.displayName()),
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Placeholder.component("team", winningTeam.getName())));
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Title capturingTeamTitle = Title.title(miniMessage.deserialize("<green><team> obtained the flag!</green>",
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Placeholder.component("team", winningTeam.getName())),
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miniMessage.deserialize("<green>protect <player> while they bring it to your base.</green>",
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Placeholder.component("player", flagCarrier.displayName())));
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Title huntingTeamTitle = Title.title(miniMessage.deserialize("<red><team> obtained the flag!</red>",
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Placeholder.component("team", winningTeam.getName())),
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miniMessage.deserialize("<red>kill <player> before they bring it to their base.</red>",
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Placeholder.component("player", flagCarrier.displayName())));
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Bukkit.getOnlinePlayers().forEach(player ->
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gameManager.getTeam(player.getUniqueId()).ifPresent(team ->
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player.showTitle(team.getId() == winningTeam.getId() ? capturingTeamTitle : huntingTeamTitle)));
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}
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private void spawnParticlesOnSquareBorder(Location center, double size) {
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double step = 0.2;
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World world = center.getWorld();
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Location finalCenter = center.clone().add(0, 0.5, 0);
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Bukkit.getScheduler().runTask(main, () -> {
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// Top and Bottom (Z varies, X constant)
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for (double z = -size; z <= size; z += step) {
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world.spawnParticle(Particle.FLAME, finalCenter.getX() + size, finalCenter.getY(), finalCenter.getZ() + z, 1, 0, 0, 0, 0);
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world.spawnParticle(Particle.FLAME, finalCenter.getX() - size, finalCenter.getY(), finalCenter.getZ() + z, 1, 0, 0, 0, 0);
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}
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// Left and Right (X varies, Z constant)
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for (double x = -size; x <= size; x += step) {
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world.spawnParticle(Particle.FLAME, finalCenter.getX() + x, finalCenter.getY(), finalCenter.getZ() + size, 1, 0, 0, 0, 0);
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world.spawnParticle(Particle.FLAME, finalCenter.getX() + x, finalCenter.getY(), finalCenter.getZ() - size, 1, 0, 0, 0, 0);
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@ -192,7 +184,8 @@ public class Flag implements Runnable {
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private void checkFlagCarrier() {
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if (flagCarrier.isDead() || !flagCarrier.isOnline()) {
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resetFlagCarrier();
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flagCarrier = null;
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particleTrail.clear();
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spawnFlag();
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return;
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}
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@ -205,7 +198,7 @@ public class Flag implements Runnable {
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spawnParticlesOnSquareBorder(winningTeam.getFlagTurnInLocation(), GameConfig.FLAG.TURN_IN_RADIUS);
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return;
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}
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notifyAboutTurnIn();
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notifyAboutCapture();
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spawnFlag();
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wins.merge(winningTeam.getId(), 1, Integer::sum);
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winningTeam = null;
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@ -217,18 +210,25 @@ public class Flag implements Runnable {
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teamPlayer.getGameClass().setArmor(flagCarrier, teamPlayer);
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flagCarrier.getInventory().setItem(EquipmentSlot.HEAD, null);
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}
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resetFlagCarrier();
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flagCarrier = null;
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particleTrail.clear();
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}
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private void notifyAboutTurnIn() {
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private void notifyAboutCapture() {
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Bukkit.broadcast(miniMessage.deserialize("<player> captured the flag for <team>!",
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Placeholder.component("player", flagCarrier.displayName()),
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Placeholder.component("team", winningTeam.getName())));
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Title title = Title.title(miniMessage.deserialize("<green><player> captured the flag for team <team>!</green>",
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Title capturingTeamTitle = Title.title(miniMessage.deserialize("<green><team> captured the flag!</green>",
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Placeholder.component("team", winningTeam.getName())),
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miniMessage.deserialize("<green>protect <player> while they bring it to your base.</green>",
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Placeholder.component("player", flagCarrier.displayName())));
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Bukkit.getOnlinePlayers().forEach(player -> player.showTitle(title));
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Title huntingTeamTitle = Title.title(miniMessage.deserialize("<red><team> captured the flag!</red>",
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Placeholder.component("team", winningTeam.getName())),
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miniMessage.deserialize("<red>kill <player> before they bring it to their base.</red>",
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Placeholder.component("player", flagCarrier.displayName())));
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Bukkit.getOnlinePlayers().forEach(player ->
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gameManager.getTeam(player.getUniqueId()).ifPresent(team ->
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player.showTitle(team.getId() == winningTeam.getId() ? capturingTeamTitle : huntingTeamTitle)));
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}
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private Optional<Team> winnerExists() {
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@ -349,23 +349,15 @@ public class Flag implements Runnable {
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return winsByTeam;
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}
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public void resetFlagCarrier() {
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flagCarrier = null;
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winningTeam = null;
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particleTrail.clear();
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}
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public void resetFlag() {
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public void reset() {
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bossBar.setVisible(false);
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teamFlagPointCount.clear();
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bossBar.setProgress(0);
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lastWinningTeamId = -1;
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}
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public void resetAll() {
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resetFlagCarrier();
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resetFlag();
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winningTeam = null;
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flagCarrier = null;
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particleTrail.clear();
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wins.clear();
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lastWinningTeamId = -1;
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}
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public void handleCarrierDeathOrDisconnect(Player player) {
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@ -375,7 +367,8 @@ public class Flag implements Runnable {
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if (!flagCarrier.getUniqueId().equals(player.getUniqueId())) {
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return;
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}
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resetFlagCarrier();
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flagCarrier = null;
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particleTrail.clear();
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spawnFlag();
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gameManager.getTeam(player.getUniqueId())
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.ifPresentOrElse(team -> Bukkit.broadcast(MiniMessage.miniMessage()
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@ -50,7 +50,7 @@ public class EndedPhase implements GamePhaseExecutor {
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maxHealthAttribute.setBaseValue(20);
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player.setHealth(20);
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});
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flag.resetAll();
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flag.reset();
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}).start();
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// TODO reset world (coreprotect) to prep for next round
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}
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@ -1,3 +1,3 @@
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#Tue Feb 11 22:04:16 CET 2025
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buildNumber=42
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#Tue Feb 11 21:46:26 CET 2025
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buildNumber=39
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version=0.1
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