Refactor decideRarity method for improved readability with consistent formatting

This commit is contained in:
akastijn 2026-06-15 22:23:36 +02:00
parent 8ba514c9c2
commit 4c1fd4d228

View File

@ -54,10 +54,20 @@ public class LootService {
private RARITY decideRarity() {
double roll = random.nextDouble();
if (roll < 0.05) return RARITY.EPIC; // 5%
if (roll < 0.15) return RARITY.RARE; // 10%
if (roll < 0.40) return RARITY.UNCOMMON;// 25%
return RARITY.COMMON; // 60%
// 5%
if (roll < 0.05) {
return RARITY.EPIC;
}
// 10%
if (roll < 0.15) {
return RARITY.RARE;
}
// 25%
if (roll < 0.40) {
return RARITY.UNCOMMON;
}
// 60%
return RARITY.COMMON;
}
public void clear() {