Integrate TabListService to update player colors during the game
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@ -38,13 +38,13 @@ public final class Main extends JavaPlugin {
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statService = new StatService(this, round);
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playerTeleporterService = PlayerTeleporterService.createSingletonInstance();
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roundService = RoundService.createSingletonInstance(round, this, lootService, statService, playerTeleporterService);
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tabListService = new TabListService(round, roundService);
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roundService.setTabListService(tabListService);
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playerService = PlayerService.createSingletonInstance(round, roundService, playerTeleporterService);
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bossBarService = BossBarService.createSingletonInstance(round, roundService);
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round.setBossBarService(bossBarService);
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roundService.setBossBarService(bossBarService);
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tabListService = new TabListService(round, roundService);
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}
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@Override
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@ -40,6 +40,8 @@ public class RoundService implements RoundListener {
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private final Round round;
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@Setter
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private BossBarService bossBarService;
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@Setter
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private TabListService tabListService;
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public static RoundService createSingletonInstance(Round round, Main main, LootService lootService, StatService statService, PlayerTeleporterService playerTeleporterService) {
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if (instance != null) {
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@ -75,6 +77,13 @@ public class RoundService implements RoundListener {
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}
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}
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if (tabListService != null) {
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Player player = Bukkit.getPlayer(uuid);
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if (player != null) {
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tabListService.updatePlayerColor(player);
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}
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}
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if (!roundState.equals(ROUND_STATE.KILL_PHASE) && !roundState.equals(ROUND_STATE.FINALE)) {
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return;
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}
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