Implement round progression system with countdown, stages, and /hg start command

This commit is contained in:
akastijn 2026-05-24 01:30:11 +02:00
parent ab6112b9da
commit c832a6648b
9 changed files with 179 additions and 22 deletions

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@ -0,0 +1,36 @@
package com.alttd.hunger_games.commands.subcommands;
import com.alttd.hunger_games.commands.SubCommand;
import com.alttd.hunger_games.config.Messages;
import com.alttd.hunger_games.services.Round;
import lombok.RequiredArgsConstructor;
import org.bukkit.command.CommandSender;
import java.util.List;
@RequiredArgsConstructor
public class StartRound extends SubCommand {
private final Round round;
@Override
public boolean onCommand(CommandSender commandSender, String[] args) {
round.startRound();
return true;
}
@Override
public String getName() {
return "start";
}
@Override
public List<String> getTabComplete(CommandSender commandSender, String[] args) {
return List.of();
}
@Override
public String getHelpMessage() {
return Messages.HELP.START_ROUND;
}
}

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@ -1,8 +1,14 @@
package com.alttd.hunger_games.config;
import com.alttd.hunger_games.data_objects.GameStage;
import lombok.extern.slf4j.Slf4j;
import org.bukkit.configuration.ConfigurationSection;
import java.io.File;
import java.time.Duration;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
@Slf4j
public class Config extends AbstractConfig {
@ -31,4 +37,60 @@ public class Config extends AbstractConfig {
private static void load() {
}
}
public static class ROUND {
private static final String prefix = "round.";
public static Duration COUNTDOWN = Duration.ofSeconds(10);
public static List<GameStage> STAGES = List.of(
GameStage.builder().duration(Duration.ofMinutes(5)).worldBorderSize(1000).build(),
GameStage.builder().duration(Duration.ofMinutes(5)).worldBorderSize(750).build(),
GameStage.builder().duration(Duration.ofMinutes(5)).worldBorderSize(500).build()
);
@SuppressWarnings("unused")
private static void load() {
int countdownSeconds = config.getInt(prefix, "countdown-seconds", Math.toIntExact(COUNTDOWN.toSeconds()));
COUNTDOWN = Duration.ofSeconds(countdownSeconds);
ConfigurationSection configurationSection = config.getConfigurationSection(prefix + "stages");
Set<String> keys = configurationSection.getKeys(false);
STAGES = getGameStages(keys, configurationSection);
}
private static List<GameStage> getGameStages(Set<String> keys, ConfigurationSection configurationSection) {
if (keys.isEmpty()) {
int key = 0;
for (GameStage stage : STAGES) {
ConfigurationSection section = configurationSection.createSection(String.valueOf(key++));
section.set("duration-seconds", stage.getDuration().toSeconds());
section.set("world-border-size", stage.getWorldBorderSize());
}
return STAGES;
}
List<GameStage> gameStageList = new ArrayList<>();
for (String key : keys) {
ConfigurationSection section = configurationSection.getConfigurationSection(key);
if (section == null) {
throw new IllegalStateException("Stage section is null for key [" + key + "] but is in the list of retrieved keys");
}
if (!section.contains("duration-seconds")) {
log.error("Missing duration-seconds in stage {}.", key);
continue;
}
if (!section.contains("world-border-size")) {
log.error("Missing world-border-size in stage {}.", key);
continue;
}
int durationSeconds = section.getInt("duration-seconds");
int worldBorderSize = section.getInt("world-border-size");
gameStageList.add(GameStage.builder()
.duration(Duration.ofSeconds(durationSeconds))
.worldBorderSize(worldBorderSize)
.build());
}
return gameStageList;
}
}
}

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@ -28,6 +28,7 @@ public class Messages extends AbstractConfig {
public static String HELP_MESSAGE = "<green>Show this menu: <gold>/hg help</gold></green>";
public static String ROUND_STATE = "<green>Show the current round state: <gold>/hg roundstate</gold></green>";
public static String REGISTER = "<green>Register a player for the game: <gold>/hg register <player></gold></green>";
public static String START_ROUND = "<green>Start the game: <gold>/hg start</gold></green>";
@SuppressWarnings("unused")
private static void load() {
@ -35,6 +36,7 @@ public class Messages extends AbstractConfig {
HELP_MESSAGE = config.getString(prefix, "help", HELP_MESSAGE);
ROUND_STATE = config.getString(prefix, "round-state", ROUND_STATE);
REGISTER = config.getString(prefix, "register", REGISTER);
START_ROUND = config.getString(prefix, "start", START_ROUND);
}
}

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@ -0,0 +1,15 @@
package com.alttd.hunger_games.data_objects;
import lombok.Builder;
import lombok.Getter;
import java.time.Duration;
@Builder
@Getter
public class GameStage {
private final Duration duration;
private final int worldBorderSize;
}

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@ -0,0 +1,19 @@
package com.alttd.hunger_games.game;
import lombok.experimental.UtilityClass;
@UtilityClass
public class GameStageHandler {
public static void handleStageChange(int worldBorderSize) {
//TODO change world border size and handle stage change
}
public static void handleCountdownEnd() {
//TODO free players and handle stage change
}
public static void handleWarmup() {
//TODO tp players to start area etc (might be handled by state change already, so maybe just messages)
}
}

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@ -42,11 +42,6 @@ public class PlayerService implements RoundListener {
unregisteredPlayers.forEach(player -> roundService.setPlayerState(player.getUniqueId(), PLAYER_STATE.SPECTATING));
}
@Override
public void roundReset() {
//TODO: teleport everyone to spawn (or spectator?) location (from where they can join the game)
}
public Optional<PLAYER_STATE> registerPlayer(Player player) {
if (roundState == null) {
return Optional.empty();

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@ -1,16 +1,24 @@
package com.alttd.hunger_games.services;
import com.alttd.hunger_games.config.Config;
import com.alttd.hunger_games.data_objects.GameStage;
import com.alttd.hunger_games.data_objects.ROUND_STATE;
import com.alttd.hunger_games.game.GameStageHandler;
import java.time.Duration;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
public class Round {
private static Round instance = null;
private final List<RoundListener> listeners = new ArrayList<>();
private ROUND_STATE roundState = null;
private ROUND_STATE roundState = ROUND_STATE.PLAYER_REGISTRATION;
private ScheduledExecutorService scheduledExecutorService = Executors.newSingleThreadScheduledExecutor();
private Round() {
@ -33,24 +41,49 @@ public class Round {
listeners.remove(listener);
}
public void reset() {
listeners.forEach(RoundListener::roundReset);
}
public void start() {
public void stop() {
roundState = ROUND_STATE.PLAYER_REGISTRATION;
listeners.forEach(roundListener -> roundListener.stateChange(roundState));
}
public void nextStage() {
private void nextStage() {
Optional<ROUND_STATE> optionalNextRoundState = roundState.next();
if (optionalNextRoundState.isEmpty()) {
roundState = null;
reset();
roundState = ROUND_STATE.PLAYER_REGISTRATION;
listeners.forEach(roundListener -> roundListener.stateChange(roundState));
return;
}
roundState = optionalNextRoundState.get();
listeners.forEach(roundListener -> roundListener.stateChange(roundState));
}
public void startRound() {
if (roundState.equals(ROUND_STATE.PLAYER_REGISTRATION)) {
throw new IllegalStateException("Round can not be started before player registration.");
}
roundState = ROUND_STATE.COUNTDOWN;
listeners.forEach(roundListener -> roundListener.stateChange(roundState));
GameStageHandler.handleWarmup();
Duration warmupDuration = Config.ROUND.COUNTDOWN;
scheduledExecutorService.schedule(() -> {
GameStageHandler.handleCountdownEnd();
nextStage();
scheduleNextStage(0);
}, warmupDuration.toSeconds(), TimeUnit.SECONDS);
}
private void scheduleNextStage(int index) {
List<GameStage> gameStageList = Config.ROUND.STAGES;
if (gameStageList.size() <= index) {
nextStage();
return;
}
GameStage gameStage = gameStageList.get(index);
Duration duration = gameStage.getDuration();
scheduledExecutorService.schedule(() -> {
GameStageHandler.handleStageChange(gameStage.getWorldBorderSize());
scheduleNextStage(index + 1);
}, duration.toSeconds(), TimeUnit.SECONDS);
}
}

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@ -6,6 +6,4 @@ public interface RoundListener {
void stateChange(ROUND_STATE roundState);
void roundReset();
}

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@ -40,11 +40,8 @@ public class RoundService implements RoundListener {
@Override
public void stateChange(ROUND_STATE roundState) {
this.roundState = roundState;
}
@Override
public void roundReset() {
clear();
roundState = null;
if (roundState.equals(ROUND_STATE.PLAYER_REGISTRATION)) {
clear();
}
}
}