akastijn
|
244f8f6df7
|
Add logging to PlayerService for teleports, adjust ROUND_STATE handling, and use @Slf4j annotation for consistency. Update countdown logic in Round and refactor configuration keys for finale timing.
|
2026-07-11 16:51:04 +02:00 |
|
akastijn
|
c7161f707c
|
Refactor Round phase transitions and countdown logic; consolidate messages, adjust state handling, and add configurable durations for safe and kill phases.
|
2026-07-05 23:42:20 +02:00 |
|
akastijn
|
5ce26782f2
|
Add CommandListener to enforce command whitelist and block restricted commands
|
2026-07-05 23:19:49 +02:00 |
|
akastijn
|
2b6480c880
|
Add warmup period for /hg stuck with movement and damage cancellation
|
2026-06-15 22:45:06 +02:00 |
|
akastijn
|
4cf4361286
|
Update /hg stuck cooldown handling with Duration for improved time management
|
2026-06-15 22:41:45 +02:00 |
|
akastijn
|
016ab17ef2
|
Add /hg stuck command for teleporting players to the nearest safe location with configurable cooldown and effects
|
2026-06-15 22:37:16 +02:00 |
|
akastijn
|
02228f570d
|
Add initial border size configuration, round warmup messages, and start-round validation logic
|
2026-05-31 16:40:16 +02:00 |
|
akastijn
|
9db0e70425
|
Introduce round management improvements, tab completion for /hg register, and plugin.yml configuration
|
2026-05-30 18:37:48 +02:00 |
|
akastijn
|
0cf662dfef
|
Introduce singleton pattern for services, add safe phase to round state, and implement PlayerTeleporterService with destination-based teleporting
|
2026-05-30 00:03:32 +02:00 |
|
akastijn
|
c832a6648b
|
Implement round progression system with countdown, stages, and /hg start command
|
2026-05-24 01:30:11 +02:00 |
|
akastijn
|
16f15400fd
|
Initial commit for HungerGames
|
2026-05-23 23:06:30 +02:00 |
|