akastijn
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09b48fbafe
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Teleport spectating players to designated spectator area
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2026-06-15 23:29:24 +02:00 |
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akastijn
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6cd5315d28
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Broadcast player death messages with remaining player count and suppress default death messages
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2026-06-15 23:26:04 +02:00 |
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akastijn
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c969873e0a
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Refactor PlayerService to include Round dependency and update singleton initialization logic
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2026-05-30 19:56:50 +02:00 |
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akastijn
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5743bc63a5
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Add PlayerDamageListener to manage damage, death, and respawn events during rounds
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2026-05-30 00:16:33 +02:00 |
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akastijn
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d3946bc16a
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Remove IN_GAME player state and related logic; integrate destination-based teleportation during round progression.
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2026-05-30 00:10:35 +02:00 |
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akastijn
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0cf662dfef
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Introduce singleton pattern for services, add safe phase to round state, and implement PlayerTeleporterService with destination-based teleporting
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2026-05-30 00:03:32 +02:00 |
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akastijn
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2746a43837
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Add player join and disconnect event handling with state updates
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2026-05-24 17:04:50 +02:00 |
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akastijn
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c832a6648b
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Implement round progression system with countdown, stages, and /hg start command
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2026-05-24 01:30:11 +02:00 |
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akastijn
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ab6112b9da
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Add player registration system with /hg register command and refactor services for improved state management.
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2026-05-24 00:58:27 +02:00 |
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akastijn
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2fd6d4ba30
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Implement round and player state management services along with /hg roundstate command.
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2026-05-24 00:13:25 +02:00 |
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